We, the Questers of the Nintendo multi-verse, hereby agree to defend the citizens of the various realms that can be reached from any malicious method, keep the various enemies of the Questers away from the Melee Stadium as much as possible, and give the Melee Fighters a chance to relax and practice should they have to join.
| Roll | Primary Effect | Secondary Effect |
| d2* | 50-50 shot of something happening | Alpha roll for Judgement |
| d3* | in battle, if numbers tie, this determines who breaks it | Beta roll for Item Pull and Stone Drop |
| d4* | Beta roll for Judgement | expired dodge roll |
| d5* | in battle, determines possible extra effect | Gamma roll for Item Pull and Stone Drop |
| d6* | Gamma roll for Judgement | |
| d8* | Epsilon roll for Judgement | |
| d9* | Omega roll for Judgement, Item Pull, and Stone Drop | |
| d20 | base roll for attacking and defending; variations possible | various other things; 11 or higher is best |
| d30 | determines Pokémon gotten from pokémon | |
| dX | emulation initiation roll for determining fighter | custom initiation roll for determining item |
| dY | used to see what new special move was earned | |
| dZ | used to gain new items | |
| 2 d15 | initiation roll used to determine THAC0 and AC | |
| 2 d25 | initiation roll used to determine HP and defense roll | |
| 3 d2 | Syncing up; used for DSS cards or other weird combos |
| Roll # | Item | Damage |
| 1 | regular veggie | 10 HP |
| 2 | regular veggie | 10 HP |
| 3 | strong veggie | 20 HP |
| 4 | regular veggie | 10 HP |
| 5 | battle item | Depends |
| 6 | regular veggie | 10 HP |
| 7 | strong veggie | 20 HP |
| 8 | strong veggie | 20 HP |
| 9 | "judgement veggie" | 50 HP |
| Roll # | Stone | Damage |
| 1 | Regular | 10 HP |
| 2 | Regular | 10 HP |
| 3 | Gordo | 20 HP & auto stun |
| 4 | Regular | 10 HP |
| 5 | Thwomp | 25 HP |
| 6 | Regular | 10 HP |
| 7 | Gordo | 20 HP & auto stun |
| 8 | Gordo | 20 HP & auto stun |
| 9 | Mario | ??? HP |
| Roll # | Hammer Name | Effects |
| 1 | Self Hammer | 10 HP (self) |
| 2 | Weak Hammer | 5 HP |
| 3 | Shield Hammer | 1 round auto stun |
| 4 | Strong Hammer | 15 HP |
| 5 | Electric Hammer | 15 HP |
| 6 | Fire Hammer | 15 HP |
| 7 | Food Hammer | 10 HP (enemy) and +10 health |
| 8 | Ice Hammer | 10 HP and 1 round auto stun |
| 9 | Death Hammer | 50 HP and/or instant death |
| Roll Range | Health |
| from 1 to 10 | 100 |
| from 11 to 18 | 125 |
| from 19 to 22 | 150 |
| 23 or 24 | 175 |
| 25 only | 200 |
| Roll Range | Defense Bonus |
| from 1 to 10 | no bonus |
| from 11 to 18 | bonus of +1 |
| from 19 to 22 | bonus of +2 |
| 23 or 24 | bonus of +3 |
| 25 only | bonus of +4 |
| Roll Range | THAC0 Stats | Attack Bonus |
| from 1 to 8 | THAC0 of 20 | no bonus |
| from 9 to 13 | THAC0 of 19 | bonus of +1 |
| 14 or 15 | THAC0 of 18 | bonus of +2 |
| Roll Range | AC Stats | Attack Bonus |
| from 1 to 8 | AC of 10 | no bonus |
| from 9 to 13 | AC of 9 | bonus of +1 |
| 14 or 15 | AC of 8 | bonus of +2 |
| Roll Range | Lives Returned |
| from 1 to 8 | 1 life |
| from 9 to 13 | 2 lives |
| 14 or 15 | 3 lives |
| Contact Us | | Subscribe to feeds | | Help Wanted! | | About the Staff |