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Section 1--Introduction
The United Questers are dedicated to protecting the various worlds of the multiverse, and hereby must adhere to regulations enclosed below. Amendments are to be set by popular vote, a 3/4 majority needed to pass such. Those who seek to destroy the union of this document and its organization will be dealt with as policy allows.
In order to join the group, one must posess simple reading and writing skills, and a capable electronic computing device. Here is the new system sheet, specifics will be coming soon. You get 70 points to spend on this:
Well, this may look very confusing, but I'll break it down. First, you have 70 points to spend. You must pick a type of HP dice. For the first level, you get the maximum amount of HP. For example, you pick d8, you get 8 HP for level 1. You also have to roll the amount online for each level beyond the first, but made sure to add CON modifier. So, if you have a CON bonus of 1, you get +1. So, you pick d8 to start, and that plus CON equals 9. When rolling for the levels pasts that, you add the CON to the roll.
After this, send this to me on IRC or my email, which can be retreived via IRC.
After your registration is approved, you may apply for an open mission slot. These slots have to do with the current 'theme' of the time. Some missions pay out more, some require many people, and others may have weird needs. After you've picked the mission, you and other Questers (if they applied with you) must take one of the many different modes of transportation. The warp room costs money to use, but is free for the first 5 uses. Renting CACs also costs money, but less. Other types of transportation carry a flat 50 coin fee per round trip. You then do the mission, encountering enemies, items, and other characters. Once the mission is over, you get the reward, plus any deductions or bonuses you may have accrued, and then are given a free trip home. Afterwards, you may do various things, include talk to team mates, buy items, etc.
We get down to the matter of EXP. Depending on how much you participate in sessions and which ones you join in, you get varying amounts of HP. Below is a level up chart.
| Level | EXP Req. | Max Skill Ranks | Saving Throw | Attack Bonus | Defense Bonus | CP | Special Attack | |||||||
| - | - | - | Good | Bad | Good | Mid | Bad | Worst | Good | Mid | Bad | Worst | 70 | 2 |
| 1 | 0 | 4 | +2 | +0 | +1 | +0 | +0 | +0 | 3 | 2 | 2 | 1 | 2 | - |
| 2 | 1000 | 5 | +3 | +0 | +2 | +1 | +1 | +0 | 3 | 2 | 2 | 1 | 2 | - |
| 3 | 3000 | 6 | +3 | +1 | +3 | +2 | +1 | +0 | 4 | 3 | 3 | 1 | 5 | - |
| 4 | 6000 | 7 | +4 | +1 | +4 | +3 | +2 | +1 | 4 | 3 | 3 | 2 | 2 | 1 |
| 5 | 10000 | 8 | +4 | +1 | +5 | +3 | +2 | +1 | 5 | 3 | 3 | 2 | 2 | - |
| 6 | 15000 | 9 | +5 | +2 | +6/+1 | +4 | +3 | +1 | 5 | 4 | 4 | 2 | 5 | - |
| 7 | 21000 | 10 | +5 | +2 | +7/+2 | +5 | +3 | +1 | 6 | 4 | 4 | 2 | 2 | - |
| 8 | 28000 | 11 | +6 | +2 | +8/+3 | +6/+1 | +4 | +2 | 6 | 5 | 4 | 3 | 2 | 1 |
| 9 | 36000 | 12 | +6 | +3 | +9/+4 | +6/+1 | +4 | +2 | 7 | 5 | 5 | 3 | 5 | - |
| 10 | 45000 | 13 | +7 | +3 | +10/+5 | +7/+2 | +5 | +2 | 7 | 6 | 5 | 3 | 2 | - |
| 11 | 55000 | 14 | +7 | +3 | +11/+6/+1 | +8/+3 | +5 | +2 | 8 | 6 | 5 | 4 | 2 | - |
| 12 | 66000 | 15 | +8 | +4 | +12/+7/+2 | +9/+4 | +6/+1 | +3 | 8 | 6 | 6 | 4 | 5 | 1 |
| 13 | 78000 | 16 | +8 | +4 | +13/+8/+3 | +9/+4 | +6/+1 | +3 | 9 | 7 | 6 | 4 | 2 | - |
| 14 | 91000 | 17 | +9 | +4 | +14/+9/+4 | +10/+5 | +7/+2 | +3 | 9 | 7 | 6 | 4 | 2 | - |
| 15 | 105000 | 18 | +9 | +5 | +15/+10/+5 | +11/+6/+1 | +7/+2 | +3 | 10 | 8 | 7 | 5 | 5 | - |
| 16 | 120000 | 19 | +10 | +5 | +16/+11/+6/+1 | +12/+7/+2 | +8/+3 | +4 | 10 | 8 | 7 | 5 | 2 | 1 |
| 17 | 136000 | 20 | +10 | +5 | +17/+12/+7/+2 | +12/+8/+3 | +8/+3 | +4 | 11 | 9 | 7 | 5 | 2 | - |
| 18 | 153000 | 21 | +11 | +6 | +18/+13/+8/+3 | +13/+8/+3 | +9/+4 | +4 | 11 | 9 | 8 | 6 | 5 | - |
| 19 | 171000 | 22 | +11 | +6 | +19/+14/+9/+4 | +14/+9/+4 | +9/+4 | +4 | 12 | 9 | 8 | 6 | 2 | - |
| 20 | 190000 | 23 | +12 | +6 | +20/+15/+10/+5 | +15/+10/+5 | +10/+5 | +5 | 12 | 10 | 8 | 6 | 2 | 1 |
Contained within this document is a comprehensive breakdown of each deck of the SSS Defiance.
Deck 1
This entails Punishments and how to avoid them.
There is to be no sexual discussions, material, ect in the room itself. Please try not to curse too much, as it gets tiring afetr a while. Do not spam, advertise, or force religion on anyone. There is to be no out of game gambling on events or such... not that many people do that. Please do not attempt to find loopholes and then use them to gain unfair advantages, and please inform the current GM of the loophole. THERE ARE TO BE NO HATE GROUPS OR "ANTI" GROUPS. Do not overuse color, big text, or any sort of text modifier, as it also gets annoying. Do not use scripts that tell us where you are when yer AFK, or what you're listening to, because NO ONE CARES.
The first time any of the above are done by you, you get one warning. Then a kick. Then a ban for one hour. Then banned for a day. Then akicked... although chance of coming back is still possible if you shape up. After that, if you misbehave again, you will be banned for life.
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