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Mario Kart: The Race is On!
Story: One day in the Mushroom Kingdom, Mario was walking when he saw something coming out of the ground. He dug it out, thinking it was cheese. He found out it was an ancient relic! Everyone wanted the relic and got into a fight over who would own it. It ended up falling on the floor and shattering into pieces. Then, Bowser got an idea. "Let's race for it!" Everyone agreed. They made new karts and were ready to race. So start your engines, because the race is on!
Grand Prix: Race against 8 other racers on any cup and any CC for the relic! Your friends can race with you too!
VS: Play against your friends on any of the tracks!
Time Trial: Try to get the best time you can on any track!
Battle: Battle against your friends or CPU's on any of the battle courses! Pop all of their ballons in Balloon Battle, take the Shine in Shine Theft, blow them up in Bob-omb Blast, Team up and battle the monsters in Monster Fight, or play a friendly game of Tag!
Mirror Mode: Same as Grand Prix, only you race on the courses backwards!
All Star: Race the Grand Prix through all 36 courses in one cup!
Chomper's Challenge: You'd better keep moving, or else the Chomp will catch you!
Analog Stick: Move A: Accelerate B: Use Item Start: Pause (Gee... That was a hard one...) X or Y: Hop Z: Break D-Pad: Honk Horn C-Control Stick: No use
Top Speed: 3/5
Description: Mario is pretty much a well-rounded racer. He may not have the bullying power of heavy weights or the quickness of lightweights, but he is still a good racer. Great for beginners.
Top Speed: 2.5/5
Description: Luigi is like his older brother: well balanced. But Luigi is willing to give up a little of his top speed to help his turning. He is also good for beginners.
Top Speed: 1/5
Description: Although her maximum speed is not very good, she'll have no trouble reaching it because of her acceleration. She also makes good turns as well. Just don't get bullied by heavyweights.
Top Speed: 1/5
Description: Toad is quite a character! He has some of the best acceleration in the game and has good turning. The main thing to watch out for is his weight, as he gets beat around like a tissue by heavyweights.
Top Speed: 2/5
Description: As you expected, Yoshi is one of the heavier lightweights. He gives away one pont of acceleration and one point of turning to help his weight and top speed. He is slowed down less by offroad racing.
Top Speed: 4.5/5
Description: Wario's top speed is great... if you can reach it in spite of his poor acceleration. He can bully other carts around with ease. Oh, and don't expect him to make good turns either.
Top Speed: 4/5
Description: DK is probably the easiest heavyweight to use. His acceleration is not good, but it's better than most heavyweights. Turning is not good, but it's not as bad as most heavyweights.
Top Speed: 5/5
Description: Bowser is all bulk. He can smash karts into the air and beat them around with his mass. His top speed is amazing! But don't expect to reach it anytime soon because of his sloggy acceleration. His turning needs major work as well.
Top Speed: 1/5
Description: Larry is a pretty good character. He is heavier than Toad,but not as heavy as Peach. He can get pushed around pretty badly by the heavyweights.
Top Speed: 4/5
Description: He is pretty much like DK, except he has worse acceleration but more turning.
Top Speed: 3/5
Description: A well-balanced racer, but she can accelerate a little better. She slightly falls on the bad side in turning.
Top Speed: 1.5/5
Description: Take Wario's stats and flip them around. Then you have Iggy. He is a pretty good racer.
Top Speed: 5/5
Description: Roy is just like his good ol' dad. Great for bullying!
Top Speed: 1/5
Description: Why would want to play as this?
Top Speed: 2/5
Description: Good character. Take Yoshi, make him lighter, and improve his turning, and you've got Koopa.
Baby Mario: Beat GP on 100CC with Mario
Top Speed: 2/5
Description: Mario's baby form is ready to race! He can make good turns and accelerate quickly. However, his top speed needs work, and he is bumped around easily too.
Baby Luigi: Beat GP on 100CC with Luigi
Top Speed: 1/5
Description: Luigi as a baby is here as well! Not counting a certain character, Baby Luigi has the best acceleration in the game. But he is also the lightest character in the game, so he gets bullied very easily.
Daisy: Beat GP on 100CC with Peach
Top Speed: 1/5
Description: Peach's rival. Daisy's stats are just like Peach's. However, Daisy's acceleration is a tad better than Peach's, yet her top speed is a little lower.
Toadette: Beat GP on 100CC with Toad
Top Speed: 2/5
Description: Toadette is Toad's rumored girlfriend. She has really great acceleration and good turning. However, her top speed isn't that good and she can really get beat up.
Boshi: Beat GP on 100CC with Yoshi
Top Speed: 5/5
Description: One of the best heavyweights. He tears up staightaways with his top speed, but his acceleration REALLY does not help in places where going offroad is easy.
Waluigi: Beat GP on 100CC with Wario
Top Speed: 3.5/5
Description: Waluigi is like any other middleweight: balanced and good for beginners. However, his top speed is a little higher, and his acceleration is a little lower.
Diddy Kong: Beat GP on 100CC with DK
Top Speed: 2.5/5
Description: Diddy Kong is another balanced racer. His top speed is a little below average, but his acceleration is a little above average.
Bowser Jr: Beat GP on 100CC with Bowser
Top Speed: 5/5
Description: Bowser Jr. is a heavyweight not because of him, but because of his car. The little dork stole his dad's design and made it blue! To know what the Koopaling spotlight stealer's stats are, see Bowser.
Lemmy: Beat GP on 100CC with all of the starting Koopalings.
Top Speed: 3/5
Description: The most popular Koopaling is ready to rip up the track, and he's quite good! He's great for the later courses!
Ludwig: Beat GP on 100CC with Lemmy
Top Speed: 5/5
Description: Being the smart Koopaling, he was able to modify his kart very well! A great racer!
White Ninja: Beat All Star on 150CC with everyone.
Top Speed: 5/5
Description: You don't know who White Ninja is,do you? He's a 16-year old Ninja who goes on a big adventure to stop an evil guy named Black Ninja. Back to the point, he has perfect stats. If you get him, congratulations, you deserve it!
Star: Makes you invincible and gives you speed.
Boo: Makes you invisible and steals an item from someone else.
Green Shell: Fires straight.
Red Shell: Homes in on one person.
Triple Green Shell: Same as single, except you do this three times.
Triple Red Shell: Three homing shells to fire.
Lightning: Other racers will get shrunk.
Mushroom: Speed boost for a little while.
Golden Shroom: Multiple boosts.
Fake Item: Fool other racers with it.
Tacks: Pop other racer's tires with it.
Sword: Cut close-up racers with it.
Spiny Shell: Hits person in first place.
Hammer: Flatten other racers.
Chomp: Eat other racers.
Track 1:Toad Raceway
An easy,peaceful track. It has blue, sunny skies and grassy plains and meadows. The pavement track is shaped where even beginners will have an easy time. There is a small commentator's stand and a billboard with Toad's picture on it. The only hazards are the few wondering Goombas and Koopas, but they should not be a problem.
Track 2: Yoshi's Island.
It's Yoshis island! Drive around the beaches and through the forests of this scenic track, and even go through the mountain cave. Watch out for Yoshis who might be strolling on the beach, and monkeys who will steal your items.
Track 3: Boo Valley
An eerily evil track. It starts on a twisty, black roadway and then enters Big Boo's Haunt (SM64). Navigating your way is easy, as there are invisible walls preventing going the wrong way. The mad piano can hurt you just like Pirahna Plants so avoid that, as well as the books in the library. Head to the Merry-Go-Round and enter a Big Boo-shaped cannon to be blasted to a short streach of track next to the starting line.
Track 4: Snowman Snowfields
A snowy, icy field. There's snow everywhere and the track is covered in ice. It can get slippery, but not very much. Near the end, you go under a giant snowman. The only hazards are the ice water at the middle of the level and the snowmen who throw snowballs.
Track 5: Iggy Koopas Castle
Somewhat like Bowser's Castle with tilting platforms everywhere that may cause you to fall into the lava below. Hazards are nets with Koopas on them that fall down at random times and Thwomps.
Track 6: Bob-omb Xing
Start off on a paved road with a few easy turns, then make your way to a 4-way intersection with Bob-ombs crossing around, take any way you like and steer clear of Bob-ombs. If you hit one you will be tossed up in the air by an explosion and your items will fall on the track. After the four roads from the intersection come together again a tunnel will appear; Bob-ombs will be lined up along the sides of the tunnel. Beware of rare explosions (one explosion every lap). After the tunnel is straight road for a little while, then the Bob-Omb King will be sitting in a patch of grass. There will be two pathways circling around him that lead towards the finish line.
Track 1: Dune Desert
It pretty much takes place in a desert. It is sandy, hilly, and dusty. The first part is in the desert plains, where you must avoid quicksand and cacti. The other half is in a pyramid. You must avoid even more quicksand and deadly mummies. Great level to practice turning.
Track 2: Koopa and Para's Raceway
A fast-paced track with Koopas on the sidelines throwing random shells at random times. Items boxes are in many various places to help you protect yourself from the many turtle shells all over the place. Little hills and speed bumps will also be around the track in some places. Fairly straight track with one extremly sharp turn nearing the finish line.
Track 3: Block Land
The course is constantly being built in a completely black land. The course is totaly random but it is a constant length. Different pieces (railed, items, slope, obstacle, jump, forked) are falling just in front of the 1st place characters. This makes it easier for farther behind players. The tracks fade after a period of time, so any characters that are far behind get caught up faster than usual. Far behind racers are more likely to see shortcut pieces because they fall only after the first place racer. The pieces get thinner after the second and third lap mark.
Track 4: Choco Island
The course begins with a few simple turns. Then, you see a sign called "Rhino Crossing". After that, youll go on a large plain with rhinos running around. Easy to avoid. Then, you'll pass a chocolate fountain that shoots chocolate rocks in the air. After that, you go in a tunnel that just has more rolling rocks. Then the finish line.
Track 5: Underwater Tubes
You basically race in tubes underwater. Watch out for sea creatures and submarines that will try to slow you down. There will also be waves of current that will slow you down as well.
Track 6: Fire Volcano
A very hot world. You'll be riding across the track, trying not to fall in the lava or get burned by fireballs. This world is also full of flamethrowers and lava geysers. Be very careful on this hazardous course.
Track 1: Toad Tunnel Travesties
Description: A hard course to start off. In the beginning there are eight pipes. One goes to the next room, the others don't. Quickly try to find the right one. If you're wrong you get blasted backwards. In the next room you will travel on a curvey, rickety bridge. Five turbo fans blow the bridge around, making it easy to fall off. In the next room is a series of jumps and such over lava. You get no help from boost pads. You're speed must be over 40 mph in 50cc, 45 mph in 100cc, and 52 mph in 150cc. If you're anything below you will miss the jump and lose about five seconds of time. After this is the spiky floor room. If you fall off the railless track you bounce on the spikes until you reach track, which could take a while. Then it's a short railless path with three Giant Bananas on it to the finish line.
Track 2: Petey's Pirhana Plant Powerhouse
Nice and easy but bumpy road located inside giant green house where Piranha Plants are grown. Piranhas are biting at you from the sidelines and the middle of road, which is very wide in this track. After the road ends you drive along the top of pipes, hoping that a Pirhana Plant will not pop up and knock your kart backwards. After the rows of pipes a big Pirhana Plant awaits you in the middle of the road; choose the left or right side as the plant will bite on the middle, left, or right side of the road. The finish line is after the giant Piranha Plant.
Track 3:Mario Circuit
It is a 3D Version of the old track. It has Chain Chomps, Pirahna Plants, Oil Spills, pipes, and a lake at the biggest turn. The difference is that there are hundreds of people watching you!
Track 4: Paratroopa's Cloudway
A track shaped like an 8 with little gaps where you land on a bouncy cloud which springs you over the gap.
Watch out for the thunderclouds that will shrink you with lightning if you drive under them, and fluffy clouds on the track which catch on you and slow you down.
Track 5: Mole Caves
A damp, twisty track. You must be careful as some areas have mist over them, making it hard to see. Stalagmites will be sticking out of the ground and moles will sometimes jump on your cart and steal your items if you hit them. The track is also sprinkled with pits of weird green liquid.
Track 6: Thwomp Tower
A big, Bowser's Castle-like stage, only it splits up into huge amounts of paths, like Yoshi Valley in MK64. Thwomps come out of cages and bricks in walls become Thwomps to smash the racers into oblivion. Near the end, there's Whomps walking around, who periodically fall down. They can flatten you, but you can also drive over them. One lap is about 45 seconds.
Track 1: DK Dash
Speed is the name of the game in this track. Dash pads populate this whole track, which is shaped like a banana. But beware, no walls protect this track, making it very likely you will fall of.
Track 2: King Koopa Koaster
You are on a TIGHT roller coaster with no railings. Only fit 1.5 karts can fit side by side so in order to pass you have to Ram! Speed Boosters are placed at at the beginning of a turn that is a 270 degree angle. Lava is underneath and fireballs jump up at a rate of 50 fps!
Track 3:Luigi Pipes
You're in the pipes, watch out for litter on the ground and from exiting pipes. You get into a intersction in the middle and must take different directions. You do not know which position you are in, and there is no map.
Track 4: Rainbow Cruise
You start by driving on a tower. When you get to the end, there's a booster there. Take the booster and jump onto a black and white platform, on which you will keep taking the boosters on the front of the platforms to the end, where you will find a Bullet Bill Blaster. Go inside and it will blast you to another huge platform with fire-breathing statues. Navigate your way through here to return to the starting line.
Track 5: Big Boo's Haunted Citadel
You start of at the entrance, then you will have to cross a lot of small Boos flying around in the driveway, after that you can take two different ways. The one to the left has a few holes in it but will give you items by the end of it, and the one to the right is straighter but you'll have to avoid Big Boo. After the roads you will end up in the garden. The seeds and flowers are gigantic and sway around, so you will have to drive pretty slow to not get caught by them.
Track 6: Shy Guy's Toy Box
It starts with a simple road with a bunch of bouncy balls that serve as obstacles. After those, there will be a spring that jumps you to a track built over boxes. The boxes open in a certain pattern and make you spin out if you hit the clowns that pop out. There is also no railing so don't fall. Then, you'll see a railroad crossing sign. A train will start to cross and you must get over the track before the train comes. After that, Gourmet Guy will start running in circles. Hitting him will make your kart fly in the air. You will make a sharp U-turn leading to more jack in the boxes. After that will be another train crossing. Ride down the long ramp avoiding Pyro Guys running everywhere. Past that will be the finish line again.
Track 1: DK Jungle
You start by driving on the stone pathway around in circles, twists, etc. It takes 25 seconds to get to the end. After that, you will see a large pit. Take the Boost Zone and jump over the pit to the other side. Take a sharp right turn and keep on going. There will be a big area (like Wario Stadium, except fewer bumps in the road). Go right at the end of the area. Do a 270 spin (almost like the one in Bowser Castle) and ride another Boost Zone to an area filled with grass. However, unlike the other type of grass, it does not slow down the middle and heavyweights much at all. Item blocks move around this area. When you go through that, you will see a huge river and a waterfall. You will have to jump down onto the river (don't worry, you won't fall down) and drive up to the waterfall. Go up the waterfall via Boost Zones. When you get to the top, drive the upper portion of the river. Take the DK Cannon up to a mountain and drive down to the stone pathway/starting point.
Track 2: Diddy Kong Mine Shaft
Inspired by the mine karts in Donkey Kong Country, and even a bit inspired by Super Mario RPG. Lots of tight turns and boost pads in this one. Rickety roadway though, and a lot of broken walls. Every time you bump against a wall, the piece you hit breaks off, making it easier to fall off on future laps. There are many different paths, almost to the extent of Yoshi's course in MK64.
Track 3: Bowser's Castle
This one is pretty evil. You start out dropping down a steep hill, then you make a BIG leap over a sea of lava. Then, you drive over stone pathways on a pit of lava. Once you get past that, you must dodge Thwomps and Bullet Bills while navigating through moving Bowser Statues. After that, you have to dodge volleys of fireballs with a tight turn in the middle of it. Near the end, it's a race to the finish with more lava and Thwomps.
Track 4: Princess Peach's Castle
Familiar. You start on Mario Circuit and are forced to enter the castle. You will go up stairways and through paintings to different areas. There are six different areas with the classic enemies. Watch out for Bob-ombs, Goombas, Chain Chomps, Snowman, Large Boulders, Lava, Whomps, and Thwomps. They are easy to avoid but the track is quite thin, making running into hazards easier. At the end you enter a Chain Chomp statue which leads to the back of the castle, the exit. Now finish the rest of Mario Circuit for one lap.
Track 5: Grass Land
A remake of the SMB3 area, Goombas are roaming the area, Paragoombas slow you, question mark blocks release items. At the end, if you are first to exit, you get a free item (Flower is now a Mushroom). Koopas will walk around; blocks go down and up as you drive.
Track 6: Sherbert Land
See the N64 version,only better-looking, even more slippery, a LOT more hazards, lots of ice water, more caves, and has an icy city.
Track 1: Luigi's Forest
This track is very rugged and bushy. If you aren't careful, you'll hit a tree! Also be careful of mud, owls, thornbushes, and Fuzzies.
Track 2: Mushroom Skyscraper
You start by driving straight. You take a few twists and turns here and there. This part is pretty basic. You DO have to go through traffic here, and you even have to put up with the Bob-omb Vehicle, Wiggler Bus and even a new type of vehicle called the Tanoomba Truck, a huge Tanoomba with a box behind it. After about 12 seconds worth of driving, there's a sharp right. After you take the right, there seems to be ramps. Take a sharp left. Now there's an intersection. Go left for a longer path, but more Double Item Blocks. Go right for a shorter path, but encounter no Item Blocks. Eventually they meet. Now this is the hard part. Go inside a building, the Mushroom Skyscraper). Go up the giant stairs with lots of 180 turns. When you reach the 15th floor, go through the open door. Jump through the open window and go inside the manhole, then you'll be blasted upwards to the very top of the skyscraper. There are boost pads on it, take them. You should jump onto the roof of a building. If you miss, Lakitu will drop you off. There are even more boost pads on the building and one huge ramp. Jump off the ramp and land on the street. Now only two more laps to go!
Track 3: Star Road
Shooting stars are in the background, while some stars will hit the players in the first three positions. If seventh and eighth place's rear characters don't have an item, they may randomly get a Star. Two laps for this one. There are no rails here. You start in a regular area and you get into a boost area, you then make a HUGE jump into a chanber. In the chamber is a lot of star cannons which shoot you and make you drop your items. Proceeding will take you to a choice of three paths, choose one and make a jump towards a portal. You fly down to a moving star area. After this you get back to the start. The hard part is, there are many sharp turns and boosts, but no rails.
Track 4: Inside a GameCube
Two characters start in each controller port. The four paths meet, then there's a straightaway and a narrow U-turn, then an uphill straightaway with sparks coming from the ground. If you touch a spark you will spin out, and there's no railing to keep you from falling into a bottomless pit. Then there's a large hill to go down, with four paths exactly the same to go into two memory cards, then you get blasted inside a controller port to the finish line!
Track 5: The Factory
From the start, electrical charges spin you out. Then enter a hallway with conveyer belt carrying by various enemies/items. Then, move across a thin metal bridge that moves back and forth, like a platform from Super Mario Bros. The course then goes up a huge, twisting incline, where there are dangerous slippery passages which cause you to lose traction, which is not good when going uphill. Then comes a long curvy bridge which is a conveyor belt which randomly switches whether it's going left or right. At the end is a chute which dumps you off near the starting line.
Track 6: Rainbow Road
This is by far the most difficult track in the game. Nothing beats this. The track is about two minutes long. You start on a twisting road, a width of only 1.5 karts; heavy karts will prevail. Now you start going up in spiral fashion, but there will be several sharp and unexpected left and right turns. There are 20 boost pads all put extremely close to the edge. After this the road will take you through four 180 degree turns in dirt! Lightweights have a HUGE advantage here. Now will be a 200 degree spiral downwards with 50 boost pads. The track is 1.2 karts wide so be cautious. Next the track will split into three diffierent jumps. Go off one. In the air you can move your kart left and right. There is one moving platform after each jump. You must land on it and continue to the next jump. There are five jumps in all. You will now make a full 360 degree turn and head straight through a star on the track. This warps you to a 1-kart-wide road with more dirt, slowing everyone down if a heavyweight is in front.
Then it's a short but crazy spiral with four boost pads back to the finish. Oh, one more thing, there isn't a single wall. PERIOD. Good luck on this course as the CPU never falls off.
SECRET TRACKS (unlocked By beating 100cc on all cups): Metal Mountain, MK64 Tracks
Mario's Pad: An easy battle stage. No hazards at ALL. Perfect place for good, clean battles.
Delfino Plaza: Looks just like the real thing. Running into Piantas or the water causes you to lose the Shine/Balloon/all bombs.
Twister Desert: Avoid Twisters, they make you lose your Shine/bombs/items. And don't forget the quicksand! Those are the same.
Conveyerbelt Factory: There are conveyer belts everywhere on this two-level course, they mess up the paths of items and affect the driver's turning.
Bowser Jr.'s Fortress: A circular room with three layers. Each layer has a hole in the middle of the room like Luigi's Mansion, only circular. When you fall down from any layer, you will fall all the way down to the lava pit in the 1st floor and you will lose one balloon/the Shine/Bob-ombs.
Birdo's Battle: Egg-shaped course with shallow pools you use Feathers (yipee) to get into like in Mario Kart for SNES.
Mario Party: Heh. This board is shaped like a circle with an X on it, and has all the usual Mario specials: blue spaces, red spaces, dice, etc. No hazards here, and it's hard to fall off since there's various pictures of Mario Party mini-games lining the outer rim. Tthe intersection is blocked by dice, Koopa Banks, items, stores, etc.
Block Citadel: A three-part megafortress of blocks, similar to the good Block Fort from the N64 MK. Each fort is different, one blue, one red, and one yellow. The blue is three stories, with a spiral ramp around the outside. Each story is open in the middle, like a parking garage. The red is three consecutively smaller blocks, accessible by one ramp, which are on different sides on each level. On the second level is a tunnel to the other side with a double item block in the middle. The yellow is only one story, a long, flat pill box, with halls inside and a ramp to the top. However, it has two stories underground. All the forts are connected by a bridge between each pair and two boost ramps on each fort to the others.
Gamecube Game Disc (GGD): Shaped like a disc (PS2 disc, Gamecube disc, yeah, you get the point) with a giant hole in the middle. Looks exactly the same as the MKDD disc. There is one Double Item Box and about five or six regular item boxes. Use your weapons well as you may not get very many.
Mt. LavaLava: A hard track, Mt. LavaLava has heaps of lava pits and if you drive around for a while then Lava Pirahna comes out! If you get hit by it, you lose one balloon! This track can get very confusing and hard! Also those round spikey things roll down from the walls and if you get hit by one, you lose all of your balloons!
Track 10: Mirror Sphere of Death: The name may be inaccurate. You are in a sphere where there are mirrors completely surrounding you. You must be very careful as one of the mirrors may occasionally disappear without warning. If you are unlucky enough, you might fall into an infinite void. You lose all your balloons if this happens.
Detroit: Drive around I-94, avoiding mile-wide potholes and drive-bys.
8-Bit Arena: Players race around a big Super Mario Bros-esque W 1-1 area and try to beat each other. Every single thing is 2D, though, even the racers! Besides Item Blocks, there's ? Blocks that will drop either a Mushroom or Star everytime you hit 'em (of course, Star is very rare). Koopa Troopas also walk around and make you lose a balloon if you hit them.
Ghost Ship: Shaped like the ghost ship from Super Mario Advance 2). No water, just a ship with three levels and many item boxes. This is a large level compared to all the others. It is very hectic too.
Ending: Everyone is cheering and first place comes in, then second, then third. First place takes a relic piece, while second and third get fake pieces. First place pops the fish with a needle gun.
Editor Comments: WOW! Nice effort. I want this game.
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