The Tournament



 
Link Yoshi Team Fox McCloud Bonus 1 Mario Bros. Pikachu Giant DK Bonus 2 Kirby Team Samus Metal Mario Bonus 3 Fighting Polygon Team Master Hand

click an area on the ladder to find get hints on the fight

Match 1: Link
Stage:  Hyrule Castle
Stage Hazzard:  A Tornado that can sweep you off your feet(and farther)
Strategies:  At the start of the match Link stands idle for about a minute.  This will give you the opportunity to give him a series of powerful attacks.  Try fighting towards the left to avoid the green tower to the right.  If you weaken and throw hit enough he will be defeated within the first minute or so.

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Match 2:  Yoshi Team
Number of Team members: 18
Stage:  Yoshi's Island
Stage Hazzard:  Disintegrating clouds on the side of the stage.
Strategies:  The reason that you face 18 Yoshi's is that they are so easy!  Just keep throwing them until they are finished.

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Match 3:  Fox McCloud
Stage:  Sector Z
Stage Hazzard:  Arwing that comes down and shoots you.
Strategies:  First of all try to avoid jumping over Fox, expectially when you are low on energy since he can juggle you around until you are eliminated.  Also don't keep throwing projectiles at him since he can reflect them right back at you.  Over all you need patience to defeat Fox.  

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Bonus 1:  Break the Targets
In this bonus round you go around the room trying to break all of the targets within the time limit.  Hint - Pause to see the whole level and plan you path.  Also you need to know how to use you characters special attacks to get some targets.

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Match 4:  Mario Bros
Stipulation:  2-on-2 team match(with random partner)
Stage:  Peach's Castle
Stage Hazzard:  Bumber at the top of the screen, Moving bridge.
Strategies:  You will start facing Mario on the lower level.  However he will soon jump up.  The hard part comes if your partner is eliminated and both Bros are still around.  Try to throw them to the bridge when it is moving the other way.  They would jump to the bridge and(hopefully) it would be out of reach.  These acrobats are tricky and may need more than one try for beginners.

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Match 5:  Pikachu
Stage:  Saffron City
Stage Hazzard:  Pokemon attacking from the Pokemon center in the middle.
Strategies:  At the beginning wait for Pikachu to come over to you, then throw(or knock) him into the open Pokemon Center door to get a Pokemon to attack him.  Also even though it is harder try throwing Pikachu to the right for a better chance of eliminating him.

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Match 6:  Giant DK
Stipulation:  3-on-1 handicap match(with random partners)
Stage: Congo Jungle
Stage Helper:  Blast Barral going along the bottom of the screen
Stategies:  Giant DK is to heavy to throw.  So just gang up on him with you partners and beat him up on he gets knocked off.

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Bonus 2:  Board the Platforms
Just like break the targets you have to jump on all the platforms within the time limit.

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Match 7:  Kirby Team
Number of Team Members: 8
Stage: Dream Land
Stage Hazzard:  Wind from Whispy Woods
Strategies:  This match is just like Yoshi except each Kirby has a different power and they can fly back.  Patience and throwing like crazy will make you the victor.

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Match 8:  Samus Aran
Stage:  Planet Zebes
Stage Hazzard:  A sea of acid that goes up and down.
Strategies:  The safest spot from the acid is the platform in the middle of the screen.  However you can hit by Samus's screw attack easily from here.  Fight on the planet until the acid starts coming up.  Then scale the platforms.  Keep doing this until Samus gets hit by the acid and is defeated.

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Match 9:  Metal Mario
Info: Boss 1
Strategies:  Like Giant DK Metal Mario is to heavy to throw.  Once again just beat him up until he is knocked off.  Just make sure he doesn't push you off as he walks.

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Bonus 3:  Race to the finish
In this Bonus round you have about 30 seconds to run through a hazard filled track.

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Match 10:  Fighting Polygon Team
Info:  Boss 2
Number of Team Members:  30
Strategies:  Once again just keep throwing like crazy to win.  The main problem is that you could get overwhelmed by having to defeat 30 polygons.

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Final Match:  MASTER HAND
Strategies:  A good strategy is not to let Master Hand fall on top of you(expecially when you are jumping).  Also hit him with a lot of multi-hit(Double-jump + A sometimes does one) or falling attacks.  It take patience and timing to drain all 300hp.  You are guaranteed not to beat him on the first try.

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