Dance under a star, ride an out of
control mine cart with two Moles (that have AHD), and trash a roof...
all in a days' work. Walk outside the mole house to find three Snifits
chasing a bug...??? You got me. But they mention something about a
princess from the sky... Could it be??? Follow them out of town
and go to...
Booster's Pass
Now here is a weird place. Be sure to gain some
experience here. Fight everything you can! Climb to the bluff's top. In
the next area, there is a gouge in the side of the hill. Run into it
and
around it to try and find a switch. go up the new area that is opened
to the next area of the game...
Booster's
Tower...???!!!
Bowser...crying...
army left him... so sad... Hold me... Bowser is sulking over his castle
when you arrive. Meanwhile, little Miss Toadstool is on top of the
tower calling down to you. Mario and Bowser try to break into the
door... working together??? Guess who joins your party!
Bowser!!!
- do
a little dance... share a little love... get down tonight...
Go into Booster's Tower. Talk to people there, and battle
them. Jolly Good Fun. go to the next room and be sure to destroy
all the Spooklums. Go up to the next floor and battle the Spooklums
there if you so wish. Remember, this is another part of the game that
is great to gain experience. You might want to be level 11 or 12 by the
end of Booster's Tower. Anyway, go into the next room and you meet
Booster on his special education train. The music becomes sinister and
Western!!!??? Follow the train tracks into the nitch in the corner to
get a flower tab. Go into the next room and climb the stairs. Go into
the first door. there is a box floating HIGH in the sky. Try to jump
directly below it. If you do, you get the Masher (equip to Mario.) If
you miss, you get to start at the bottom of the tower. Yawn. When you
get to the room again, go through the second door. Hit the green
switch, which opens up yet another part of Booster's Way. Go up the
stairs in the next room and enter the curtains for s
surprise...!!! AWESOME. Move to the next room and destroy the Spookums
on the platforms. Jump up into the next room. Then jump to the next
floor. Again. Avoid the bullets if you want to and go through the door.
Get past the Bob-Ombs and go into the next room to find a little blast
from Booster's Past. Talk to the last portrait, and Booster will give
you the Elder Key. use it on the locked door next to the portraits. In
here, you get a weapon for Bowser. Since this walkthrough has suddenly
gotten boring, I will entertain you with this:

OK. That is done. Moving on. Go to the next room. In this room,
just go UP. That is all you have to do. At the top, there is a
see-saw with a chomp on it. Let it fling you upward. Now there is a
room with a lot of platforms. then jump on the yellow block. keep going
up, but avoid the circle things. Keep going up until you get to the
next room. Here, jump ONLY in the squares with the coins. On the other
side of the room, there is some items. Once you get those, go into the
door on the left. Get past the Chomps to see Booster again. He is
kinda stupid... Leave the room when he throw bombs at you. Jump up the
staircase & go through the door. Save and get the chest. Now
prepare to be scared out of your mind by Booster.
For info on Booster's Curtain Game, see the minigames page. If you
lose...
Booster!!! is
creepy!!!
Booster
is a piece of cake. Take out his Snifits first, then kill him. If you
win the curtain game, you get to skip him, and you get an Amulet (refer
to Itmes section).
Guy Brothers!!!

These guys
are a smidgen harder than Booster. By now, you should be around level
11 or 12. Have Bowser and Geno attack Grate Guy, while Mario uses Super
Jump on Knife Guy. Be careful, because they are good when they get on
top of one another.
Booster Hill-see minigames section
Marrymore
Run into the hotel and stock up on items and weapons. Then, run
around to the back of the chappel and search for the hidden back
entrance. it is right behind the people that are eternally taking a
picture. Go down the stairs and into the kitchen. Then run into the
reception room. and talk to the guarding Snifit. He realizes that you
are Mario, and asks you to help him break down the door so he can tell
Booster that Mario is here before Mario gets into the chapel... what a
loser. With proper timing, you can breakdown the door. Do it again with
Bowser in the next room. SAVE HERE. In the chapel, you play a fun
little game. Grab all the items and Booster's crown, then talk to
Booster to get a prize. After a cutscene, you have to fight a very odd
boss...
Bundht!!!!
Bundht is pretty
tough. Attakc it when it is aleep, and ignore the blustering Chefs.
They will run away when it awakens. Attack the top untill all the
candles blow it, and it will go BOOM. Then attack the bottom, and
eventually Booster will eat it.
Guess who joins your Dynamic... cinco..5 thing... now.!
Princess Toadstool!!!!!!!!!
She is good when you get her up to
par weapon wise. Team her up with Mallow, and you are unbeatable.
Star Hill
I consider this part a mini-game,
so head on over to that section on where to find the Star Keys. Battle
the guys to earn some experience, getting you up to level 12 or 13. At
the end, you get a star, with a little dance. Finnally.
Main Page
Next Star