
Morton
Koopa
has found this paradise and turned it into his Koopa Playground. He has
even turned one area into a Super Koopa aerial ground. He has hidden a
secret stash of goodies somewhere on the island, can you find it?
Level Type A VERY busy field
Dragon Coin 1 Atop the first rock with Super Koopas flying off it.
Dragon Coin 2 Once you have gone past the dreaded lava lotus, leap off the hill and cross the next hill to get the Dragon Coin.
Warp Pipe There is a warp pipe above a group of yellow dotted/! blocks. You can go up the pipe if you have the blocks. There is a bonus game inside.
Mid-Point Tape If you have gone down the warp pipe then you will have to go back to grab this. If not then it is not far after. Just avoid the nasty enemies.
Warp Pipe There is another warp pipe. Just as you leave the last one, go left slightly and go down the other blue pipe. It leads to a big course loaded with coins and gives you a chance to practice your flying.
Dragon Coin 3 In the pit with the two baseball chuckin' Chucks, hit the fourth block and a vine will sprout into the clouds. You can get the dragon coin up here.
Dragon Coin 4 On the other side of the pit mentioned above, hovering over a lava lotus.
Dragon Coin 5 There is a place where four Super Koopas fly at you at once. On the other side is a Dragon Coin.
SECRET EXIT to Donut Secret 1 Near the end of the level is a long vertical line of green dotted lines. You need to find the Green Switch Palace to climb up. Alternatively you can use a cape and fly up into the sky. There is a bunch of pipes up there with a key and a keyhole.
End Tape You have two choices to get a high score here, you can bounce of Chuck's head or use the yellow ! blocks.
Level Type Swimming in the lake
Dragon Coin 1 After passing a lot of fish and rocks you will eventually come to a sleeping fish (known as Rip Van Fish) sleeping on four ? blocks. There is a dragon coin above him so try to kill him before you get it.
Warp Pipe Shortly after Dragon Coin 1 is a blue pipe that goes up. swim up into it and you will end up in a cave. Use the P-Balloon to inflate yourself and float high. There is another P-Balloon to inflate yourself with about halway up on the left side. The right side has a power up. Now float to the top to find a 1-UP Mushroom.
Dragon Coin 2 Floating at the top of the cave (use the P-Balloon)
Dragon Coin 3 Also floating at the top of the cave.
Dragon Coin 4 Sitting rather comfortably in a deep burrow when you exit the Cave.
Dragon Coin 5 Stuck between two magic blue blocks. Make sure the Rip Van Fish doesn't get you.
SECRET EXIT to Donut Secret House Grab the P-Switch and carry it right until you find an inaccessible ? Block (because it is hidden by Brown Blocks.) Now you hit the P-Switch to turn those rocks into coins. You can now get the ? block, get the key and put it in the keyhole shortly after.
Surely something's wrong here! That's right, there are 7 Dragon Coins in this level. Once you have collected 5 you get a 1-UP and each additional Dragon Coin you find gives you another 1-UP.
Dragon Coin 6 While you are carrying the P-Switch you will see it quite high up, just before a Rip Van Fish.
Dragon Coin 7 This one is hidden off screen. Pass the keyhole and you should see a big rock that is completely on screen Swim above it and off screen to find the Dragon Coin.
End Tape Swim to the top of the goal to break the tape when it is high.
Level Type A ghost house maze
Get over Big Boo This gargantuan ghost is blocking your path. Hit the P-Switch to turn the rocks into coins. A springboard will fall from its lofty height. You can now use it to leap over Big Boo.
Where do all these doors lead to? Here is a handy guide to where the yellow doors lead you in the second section
SECRET EXIT to Star Road 1 This is tricky so pay attention. Hit the P-Switch and head back over to the door that was hovering over a gap, but is now secure on top of some ? blocks. Instead of going through the door, hit the yellow block above it to make a vine grow. Climb the vine until you land on a platform. It will take you to a magic blue door if you were quick enough. This door leads to a boss.
Beat Up Big Blue Boo This ghost is invisible for a while but will then become visible and swoop. Only when he is visible can you attack. Use the magic blue blocks you are standing on by picking them up with the Y Button. Throw them up at him. Hit him three times and he will fall, but be careful of his little boo buddies.
SAVE HERE
Level Type Icy Valley of Bowser level
Iced, Iced Baby Yes, this level is completely made of ice so everything is slippery, even the pipes. Don't slip into any enemies if you can help it.
The ? Block on the ground At the beginning of the level is a question Block on the ground. If you don not have a cape then use the shell of the green Koopa Troopa. A coin snake will pop out, control it with the Control Pad.
Dragon Coin 1 Floating above the first ice platforms in the level.
Dragon Coin 2 Use the Spring Board to hit the yellow block in the air to make a vine grow. Climb the Vine. You can get a Starman and a Dragon Coin up here.
Dragon Coin 3 Just ahead of where you drop off the high platform.
Dragon Coin 4 In between two icy platforms.
Warp Pipe Once you have passed the three pipes with the Black Nipper Plants in between there is a pipe in the ceiling. There is nothing but coins up there so don't bother.
Dragon Coin 5 As long as you didn't take the pipe then it is just ahead of you. If you did then when you exit you will have to go back a bit.
Red Koopa Para-Troopas get you lives If you bounce off the heads of all the Red Koopa Para-Troopas flying in a vertical line then you can bag yourself at least 1 extra life.
Level Type Moving cave
No Time to Smell the Roses This level is auto-scroll. That means it controls where it wants to go. If you stand still the screen will move you along, until you reach a wall, at which point it will crush you. Also, keep an eye out for any Swooper Bats and Buzzy Beetles.
Dragon Coin 1 Above the first moving yellow rock.
Warp Pipe Eventually you will come to a part of the level where There are many yellow moving rocks trying to smash you into the ceiling. The third yellow moving rock has a green pipe directly above it. You can use this pipe to go up.
SECRET EXIT to Green Switch Palace The secret exit is in the warp pipe mentioned above. Grab the blue shell from the blocks and throw it up at the highest yellow block. A Vine will emerge that will lead you to a keyhole and a key. Alternatively, if you have Yoshi, use the blue shell to get wings and fly up there.
Dragon Coin 2 Instead of going through the warp pipe you will find yourself next to one of these.
Dragon Coin 3 When you enter the narrow tunnel there is a Dragon Coin in plain view.
Dragon Coin 4 As soon as you leave the narrow tunnel there is a Dragon Coin straight ahead.
Dragon Coin 5 The huge Yellow moving rock after the narrow tunnel has another Dragon Coin on the opposite side as well.
Warp Pipe There is a green horizontal pipe at the end of the cave. This leads you to the end tape.
Level Type Switch Palace
Pick up the Red Shell and stomp on the P-switch. Now drop through the hole and try to hit every single enemy with the red shell for an extra life. Failed? Don't waoory. Just go through the pipe and hit the giant Green Switch instead. This will turn all of the green dotted line blocks into Green ! Blocks.
SAVE HERE
Level Type A ghost house puzzle
SECRET EXIT to Top Secret Area You need to enter this level with a cape if you are to find the secret. Walk up to the edge of the first hole and then turn around and run left. You can fly up into the top left hand corner to find a secret ledge which lead you to four blocks and a door. Inside the four blocks live some tasty 1-UP Mushrooms. Only hit three blocks, collect the Mushrooms and then the fourth otherwise one will disappear. Go through the door to find the exit.
I got through the first bit but now I'm lost There is an easier way to do this tricky maze but we'll do the hard way first. Go through the door on the right of the screen so you appear at the bottom. If you hit the block a P-Switch will come out. You can use this to get a bonus room with coins in, but don't bother. Instead just go right and through the door you THINK you went through earlier. You will be back at the bottom. Hit the block and a vine will come out. They were two completely different rooms. Climb the vine to find the exit.
So now the easy way As soon as you leave the first room and enter the maze bit, as long as you have a cape you can fly up to find the exit.
SAVE HERE
Level Type A secret bit in the forest
Not really a level at all. This is more of a refuel station. Here you can get Yoshi, Fire Flowers and Cape Feathers. If you are little Mario and You want to be cape Mario then I suggest you hit the two blocks on the left first (to make them Mushrooms and then the blocks on the right (to become Cape.) Alternatively, do it the other way round if you want to become fire Mario. If you get Yoshi and keep coming back in then you can get lots of extra lives too.
Level Type Riding Platforms through the forest
Dragon Coin 1 Floating above one of the rotating platforms.
Dragon Coin 2 You will soon come to a group of four yellow blocks with lots of mushroom shaped platforms underneath. Smash them all except for the one on the right and drop down. Now bump that block to make a vine grow. Climb the vine into the clouds where you will find a load of coins and a dragon Coin at the end of it.
The switches of doom Eventually you will come to a platform that travels around a wire. There is a block in the middle that says ON. You must hit this to OFF so that the platform will take a different route. Another switch will follow that says OFF. Switch it to ON otherwise you will fall down a hole.
Dragon Coin 3 While travelling along the "switches of doom" wire, you will find a Dragon Coin floating around near the end.
Mid-Point Tape Just after the "switches of doom" ride.
Dragon Coin 4 Soon after there is a choice of two routes. You can take the lower route across the gray platforms or the high route along the wire. Take the high route to get the dragon coin and a...
Warp Pipe Travel along the top wire to come to this floating yellow pipe. It will take you to a Bonus Game.
Dragon Coin 5 If you took the Warp Pipe then go back to the last rotating platform to find this Dragon Coin.
Green Star Block There is one at the end of the level so make the effort to find 30 coins before you hit it.
End Goal To snap the tape high, use the moving platform to catch it.
Level Type Field full of Goombas
Dragon Coin 1 Once you have passed the yellow shell and the green pipe, jump up to reach the Dragon Coin on the high hill.
Warp Pipe after the first green pipe that moves up and down (shifting pipe) there is a blue pipe. It takes you to a land with lots of shifting pipes. There is nothing here so don't bother going down the pipe.
Dragon Coin 2 There is a huge gang of Goombas wandering about the place. No point going down there as there is nothing there, but there is a Dragon Coin nearby.
Warp Pipe There is a blue pipe straight after that last Dragon Coin. Go down to find a cave full of Koopa Para-Troopas.
Dragon Coin 3 In the Warp Pipe cave is a group of five Para-Troopas over a pit. Hop from their heads to get the Dragon Coin above them.
Mid-Point Tape Upon leaving the pipe you will be fired over a Hammer Brother. The Mid-Point tape is over the green pipe afterwards.
Dragon Coin 4 There is a group of shallow pits ahead with Para-Goombas in. One of the pits has a Dragon Coin in it.
Dragon Coin 5 You will come to a lumpy bit of ground soon enough. There is a Dragon Coin here too.
What's that in the sky? If, when you are standing on the lumpy ground, you take off and fly into the sky you should find a cunningly hidden 3-UP Moon.
End Tape Use the Hammer Brother's flying platform to reach the goal tape whe it is high.
Level Type Koopa Castle
Warp Pipe There is a secret bit right at the beginning of this level. If you have cape then fly up into the big gap (avoiding the Twimps of course). You can now run along and take a pipe warp through a bonus game. You won't have to face all of the castle now.
The fourth block along... When travelling in the vertical room with the moving stones you will use a springboard to jump into a box shaped room. When the stones shift your way they make a staircase. Hit the fourth block along to make a vine appear. If you climb it you will be in a tiny room withn a 1-UP Mushroom hidden inside an invisible block.
| Beat up Morton Koopa JR You battle Morton in a square room. He attacks by running up the walls and pouncing at you from the ceiling. You must jump on his head three times while he is on the ground to get rid of this mean Koopa fiend. | ![]() |
Morton Koopa Jr. of castle #2 is now just a memory. The next area is the underground Vanilla Dome. What traps await Mario in this new world? What will become of Princess Toadstool.
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