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Super Mario World codes
| SMBHQ home|Codes home |
Codes for a great SNES game (and, personally, my favorite):
Spaz
Mario
After you defeat Bowser, and before the Princess floats down,
press and hold Up until you see the credits. During the walk back
to Yoshi's House, Mario will flap his arms and look up and down.
Wacky.
Exit level
In a level that you've already finished, press Start to pause and
then press Select to go back to the Map Screen.
Re-enter Castles and Fortresses
On the map screen, stand on a defeated castle or fortress, and
press L and R simultaneously to re-enter it.
Negative gravity
With Yoshi, you can slide uphill! While on a hill, just press
diagonally down and either left or right, and he will slide in
either direction.
Musical Coins
In the row of five Music Blocks in Funky, the first two blocks
keep giving you Coins for however long you can stay on top of
them. Unfortunately, as soon as you touch the top of one of them,
an invisible
block forms on top of the Coin-giving Music Blocks, forcing you
to the left and off the row of blocks. (The same invisible blocks
prevent you from jumping on the blocks again for more Coins...)
Try this: when you first jump onto the blocks, if you keep
holding Right, Mario will stop at the end of the row of blocks
and keep collecting Coins until you stop holding Right or time
runs out, whichever comes first.
Note: If you are "big" Mario, you'll have to duck and
jump onto the blocks.
5 for 5
Sometimes you'll come across vertical chambers with five
platforms, each with three ? Blocks on them (the first one in the
game is found up the first pipe in Donut Plains 1). Two Coins,
and one 1-Up are placed randomly in the ? Blocks for each
platform. If you don't hit the block containing the 1-Up last,
the blocks will "expire" and you won't get the 1-Up.
However, if you're Caped Mario, you can get the 1-Up each and
every time. Starting from the left, spin-jump and smack the
lower-left corner of each block with your cape. The last block in
each platform will always yield a 1-Up!
Recycle P-Switches
Stomp a P-Switch, then quickly have Yoshi eat the bottom. Spit it
out, and the switch will be restored! With this method, you can
reuse the P-Switch as many times as you like.
Close encounter
If Mario stands one block-width away from a solid object and
kicks a shell at it, the shell will ricochet off the object and
pass through Mario without causing injury.
Cool lava
Vertical walls of lava are harmless. Experiment in Vanilla Dome
3.
Two for the price of one
If you put two items down on almost the exact same space, you can
pick both items up at once by holding X or Y as you walk into
them. You can throw both items up at a block that contains a
item, and you'll get two of them! Or pass through the Goalposts,
and you'll get rewarded for both items.
Carry-on
Put an item down where Yoshi is standing. Hold X or Y as you jump
onto Yoshi. If the item was in the right spot, you'll now be
carrying the item while riding Yoshi!
Quick points
Either be Fiery Mario with a Cape Feather in reserve, or Caped
Mario with a Fire Flower in reserve. Find a high platform, get directly
under your item reserve box, and keep pressing Select.
You'll get 1000 points every time you get the Cape Feather.
Multiple 1-Ups
For each enemy you stomp without touching the ground, you'll earn
more and more points, and eventually 1-Ups. The score for each
enemy stomped will be: 100, 200, 400, 800, 1000, 2000, 4000,
8000, then 1-Ups for each enemy thereafter. Remember: Fences and
vines don't count as ground! Similarly, when you kill enemies with
a Shell, from invincibility, or when you go through Goalposts,
the score for each enemy increases the same way. But when you
activate a Gray P-Switch, Gray Coins collected will increase up
to 8000 points, then a 1-Up, a 2-Up, and 3-Ups for any more you
get.
Mega 1-Ups: Vanilla Secret 2
Get the Gray P-Switch from the second block by those Spinys, and
take it back to the Midway Gate. Stomp it, and run to the left.
All those Winged Koopa Troopas from the beginning become Gray
Coins! Getting over 50 extra lives at once in this level is not
uncommon.
Firepower
Mario's fireballs can take out three Koopa Kids: Morton, Ludwig,
and Roy. This kills them nice and fast...
Memories...
Stay on the Special World map screen for a while, and eventually
a steel-drum version of the famous Super Mario Bros. theme will
play.
The magic number
For an extra 1-Up at the Goalposts, match the the tens and ones
digits of the time remaining to the tens digit of the number of
stars you got from breaking the tape.
Example #1: 133 left on timer, and 30 stars from the Goalposts.
Example #2: 200 left on timer, and 4 stars (equivalent to 04
stars) from the Goalposts.
Eight it up
When you get 100 stars total from breaking the tape at the
Goalposts, you'll enter a bonus game. Look at the item that's in
the middle, and keep pressing Start to see where it shows up in
the other blocks. Then go to that spot, and when the blocks come
directly above you, jump. You'll get the item you want every
time, and eight 1-Ups every game!
Coin formations
Some groups of Coins take the shape of arrows. If you find one of
these "coined arrows," follow it! The Coins at the end
of Funky spell: YOU ARE A SUPER PLAYER!!
Easy
99 lives
(Submitted by Ntendopr)
Go to the top secret area and get a Yoshi. Then, leave, go back,
and hit the ? block while riding Yoshi. You'll an egg, but
instead of a Yoshi, a 1up mushroom will come out! Do this over
and over again until you have 99 lives.