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Super Mario Bros. 3 codes
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Codes for one of the BEST Mario games (statistically) ever:
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In World 8-Battleships, Mario can safely swim in the lava. With
enough
practice, you can have Mario swim underneath all the ships until
the end
of the level.
Mole Mario
In the grassy levels, there are tunnels underneath the ground
that Mario
can travel through if he can fly. Using a P-Wing, Mario can fly
under
almost the entire level! Try this trick in Worlds 1-2, 3-4, and
6-8.
Seeing stars
If you get three Star cards in a row from the Card Roulette at
the end
of some levels, you'll get a 5-Up bonus. Here is a trick to get a
Star
every time: Run by holding down B, and jump at a 45° angle at the
Card
Roulette.
99 1-Ups: World 1-2
Make sure you are Raccoon Mario, or at least Super Mario, when
you start
this level. Get the Super Leaf from the first Question Block,
then jump
over the next pipe. Wait a few seconds for a couple of Goombas to
come
out, then press A to jump on one, but keep holding A and you'll
bounce
higher. Float down slowly with your tail and land on another
Goomba
(without touching the ground!). Do this about six more times, and
as
long as you don't touch the ground, any enemy you stomp after
that will
give you a 1-Up.
99 1-Ups: World 2-Fortress
Use Raccoon Mario, and the technique used in the trick above, to
get
1-Ups from the group of three Dry Bones found at the start of the
level.
When you bounce off, make sure you stay in the air long enough to
allow
enough time for the Dry Bones to regenerate so you can stomp them
again.
99 1-Ups: World 3-9
Kick a Koopa shell between the second and third Bullet Bill
cannons for
points and eventually 1-Ups. Kicking a Koopa shell between the
third
cannon and the pipe also works, but is slower.
Freeeeeeeedom!
When you find a Chain Chomp, wait 160 game seconds and it'll
break free
and take one lunge at Mario.
"I'll trade you for that wand..."
You'll get a different thank-you message from the king if you
beat a
Koopa Kid with the Frog Suit, Tanooki Suit, or Hammer Suit. The
king has
something different to say for each of the three suits.
Whistle while you warp
Using a Warp Whistle anywhere in the Warp Zone will take you to
World 8.
Thus, the quickest way to World 8 is to get the whistles from
Worlds 1-3
and 1-Fortress, use one, then warp again while in the Warp Zone.
However, you may want to play through a few worlds to stock up on
items
and extra lives before starting the grueling journey through
World 8.
Familiar formations
On the World 3 map screen, the "bonus area" contains
two islands that
you can reach with the canoe. One of them is shaped like a
mushroom.
The programmers must've been totally excited about Super Mario
Bros. 3,
because there are four "3's" hidden throughout the
game.
•The first occurrence: a number "3" made out of
Coins is located inside
World 1-1's tall pipe right before the goal. •On the World 2
map screen,
use a Hammer on the rock in the upper-right corner to reveal a
few bonus
opportunities, as well as a lake shaped like a "III"
(Roman-numeral 3).
•In the beginning of World 5-1, fly up and enter the pipe in
the sky.
Take the lower path in the bonus room, and you'll be emerge on
the
island inside the huge arch. From there, fly straight up from the
Wood
Blocks, and sprout the P-Switch from the Brick Blocks. If you are
able
to stomp the P-Switch, two gigantic "3's" made out of
Coins will appear
below.
White Mushroom Houses
In certain stages, if you surpass a certain coin amount, a White
Mushroom House will appear on the Map Screen. Go in it, and Toad
will
either give you a P-Wing or an Anchor.
World 1-444 coins: P-Wing
World 2-230 coins: Anchor
World 3-844 coins: P-Wing
World 4-222 coins: Anchor
World 5-528 coins: P-Wing
World 6-778 coins: Anchor
World 7-246 coins: P-Wing
No White Mushroom House in World 8
Treasure Ship
In Worlds 1, 3, 5, and 6, you can turn a Wandering Hammer Brother
on the
map screen into a lucrative Treasure Ship. Here's what you have
to do:
1.Have at least one Wandering Hammer Brother left on the map
screen. 2.
At the end of a level, hit the Roulette Block like normal. After
the
timer counts down giving you the time bonus, if your Coin total
is a
multiple of 11 (i.e. 11, 22, 33, etc., but NOT zero), and if the
tens
digit (the second number from the right) of your score matches
the
repeated number in your Coins total, you'll get the Treasure Ship
to
appear on the map screen. Example: 55 coins, score of 27650.
Of course, you get 50 points per second remaining after you hit
the
Roulette Block, which affects the all-important tens digit of
your
score, so you'll have do a little planning ahead. Just keep in
mind that
if you stop the timer on an even number, your tens digit won't
change.
If you stop the timer on an odd number, your tens digit will
increase by
5. So, if you're at the Roulette Block with 66 Coins and a score
ending
in -60, you'll want to stop on an even number. If you have 88
Coins and
a score ending in -30, you'll want to stop the timer on an odd
number.
The Treasure Ship contains 169 Coins and a hidden 1-Up Mushroom
just
before the end pipe.