Super Mario Sunshine

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In-game reset:
Press B + X + Start during game play.

Ending bonus:
Successfully complete and save the game. You can pay 10 coins to use a boat near the clock tower where Yoshi is found to return to the Airport level at the start of the game. Additionally, you can get a shirt covered with Shine pictures from the man wearing sunglasses gives Mario sunglasses normally the game.

Alternate ending screen:
If you complete the game with 119 Shine Sprites or less you will get an ending screen in which el Piantissimo inspects the paintbrush. However, if you finish it with all 120 Shine Sprites, the ending screen will show all the characters in the game.

There are 240 Blue Coins and 120 Shine Sprites. You need 50 Shine Sprites and have level 7 completed on all seven stages to get to level 8. You only need 117 Shine Sprites to complete the game to get one ending. Get the last three Shine Sprites to see a different ending. Get the shirt and glasses for a different appearing ending.

Hint: Yoshi juice:
After eating a fruit, Yoshi can then spit out juice to defeat enemies.

Different fruit affects the color of your juice spray. Purple juice turns enemies into floating platforms that go left, right, or straight and back. Pink juice turns enemies into pink platforms that go up and down. Orange juice creates stationary platforms.

While you are on Yoshi when talking to someone, press R and you can spray them with juice.

Hint: Yoshi eats birds and bees:
Yoshi can eat the annoying birds flying around Delfino for Coins and Stars. The green ones are worth a Yellow Coin; blue ones worth a Blue Coin; and yellow ones worth a Star. Yoshi can also eat bees.

Hint: ? Yoshi:
Go into a manhole with Yoshi and he will turn into a ?.

Hint: Higher jumps with Yoshi:
Do Mario's spinning technique when on Yoshi to jump higher. He can also spit juice in this form.

Hint: Triple jump with Yoshi:
If you run and jump three times with Yoshi, you can do a triple jump similar to Mario's, but without the extra animation.

Hint: Yoshi's Spritzer Squirt:
Press R, then press A.

Hint: Yoshi sprinkler:
Rotate the Analog-stick then press A, then R.

Hint: Yoshi burst:
When you get Yoshi, stand still and start spraying juice. Gently tap A and a burst of juice will appear from Yoshi's mouth. If you press A too hard, Yoshi will jump and a burst of juice will appear, which can be dangerous in some places.

Hint: Yoshi goes away:
If you are riding Yoshi and fall in the water, he will go back to his egg. He will do the same thing if his food scale goes all the way down. Also, if you get Yoshi out of his egg and do not ride him much, he will return to his egg.

Hint: Keep Yoshi from disappearing:
Yoshi will disappear if you leave him out for for awhile. This is because his juice meter decreases even if you are not on him. To stop him from disappearing (in order to use him later), leave Yoshi next to regenerating fruit on the ground. He will automatically eat the fruit there and stay alive for as long as you are in the level.

Hint: Sunglasses and shirt Pianta location:
The following is where the Pianta man that gives you the sunglasses is located in each level.

Hint: Bianco Hills: Extra lives:
After you complete episode 3 (The Hillside Cave Secret), go back into Bianco Hills and choose episode 4. Instead of doing that episode, go back to the hillside cave. This time you do not lose FLUDD. There is a secret level up there, where if you press the red plunger you have to collect red coins in the allotted time. Do not hit it. Simply go up to the first wood platform with nails and Ground Pound the right nail three times until the 1-Up appears. Then, using the Hover Nozzle, make your way toward the end of the level. You will see the second 1-Up in the air above the second star. Use the Hover Nozzle again to get it without worrying about your step. Then, simply fall and die. Since you collected two 1-Ups, you will have a net gain of one 1-Up, The game starts you at the beginning of the cave, where you can repeat this as many times as desired to build up your extra lives. Once you get used to it, this will take about 30 to 45 seconds each time. When done, you can either do the red coin deal (gives you a Shine), or jump to the non-lit Shine to exit. Since you did not die, this time you will have a net gain of two 1-Ups.

When you start episode 6 you will see an extra life that you can get each time you die.

Hint: Bianco Hills: Coins:
Go into episode 3 and kill many enemies to get Coins. Splatter fake flowers against the wall to get three Coins.

Your best chance to pick up 100 Coins is in episode 3. There are lots of easy to find Coins. Do not forget to splat enemies on the ground, in the trees, and the two bird-like things in the air outside of the gate.

Hint: Bianco Hills: Yoshi or Turbo Nozzle:
If you want Yoshi and the Turbo Nozzle, do the same requirements to get Yoshi, but before you complete Pinna Park episode 4, try to have 25 Shine Sprites. When you get Yoshi, enter Bianco Hills. As soon as you get there, exit, then chase the Fake Mario and get the Turbo Nozzle. When you go by the place you enter Bianco Hills, you can use the Turbo Nozzle or Yoshi

Hint: Bianco Hills: Swing:
Once you go down the hill at the entrance, go on the cord. Then, jump up on to another one. Use your Squirt Nozzle and you will go in circles.

Hint: Bianco Hills: Skip episode:
Go to the first level (Bianco Hills), then go to Episode 1 (Road To The Big Windmill). Go to the lake that circles the windmill. Swim around the windmill until you see a spider on the water. Switch to the Hover Nozzle and float over the spider. When you fall back into the water, the spider should be shaking. Before it stops, jump onto the spider. You should go shooting up into the air. Use the Hover Nozzle and hover over to the road that leads up the windmill. Follow the road up until you get to an "M" on the wall. Wait there until you see a platform. Jump onto the platform and ride it up to the roof. Hover onto the roof, where you will see a giant Piranha Plant. A quick intermission sequence will play, then the roof will break. You and the Piranha Plant will fall into the windmill. Defeat the Piranha Plant, and you will be able to skip the next episode and go to the third.

Hint: Corona Mountain: Coins:
There are ten Blue Coins in Corona Mountain. Try to get all of them in the boat.

Hint: Corona Mountain: Lives:
Hover to the fourth platform to find an extra life. Then, either exit the level or keep going to the large platform just before you jump on the boat. There is a box on the right side of the platform. Ground Pound it and an extra life will appear. Exit the level and repeat this as many times as desired.

Hint: Delfino: Lives:
When in Delfino Plaza, go to the beach. There is a hidden sewer grate. Spray around until you see the red circle just past the second umbrella. Ground Pound to go into the sewer ad find a 1-Up Mushroom there. Enter a stage, exit, go back, and repeat as needed.

After getting the turbo booster FLUDD, you can get an easy 100 Coins in Delfino Plaza and build up many extra lives. To the left of where you start is a building with a Shine in it. Use the turbo booster FLUDD to bust through the doors and get it (if not already obtained). Save the game and continue. You will start again at the same place in Delfino Plaza. Collect as many coins and extra lives as desired and use the turbo booster to get the same Shine again. It is now blue and does not give you another shine point. However, it "ends the level" and asks you if you want to save and continue. Choose to save and continue. You will now notice when you start again that you have the same amount of coins as before the save and all the coins and extra lives in the level reset. You can get the same ones again. Do this as many times as needed to build up your extra lives and get the 100 coins Shine for Delfino Plaza early in the game.

When you lose a life, especially in the secret levels, exit the level and return to Delfino Plaza and swim to the island where the person is stranded. Spray the smoke and an extra life will appear. Go into a level, then exit again to get another life. You can repeat this as many times as desired.

Hint: Delfino Airstrip:
Successfully complete the game, then get 10 Coins. Go to the sailor and pay him the 10 Coins. You can now go to the airstrip. There are a lot of Coins and two more Shine Sprites there.

Hint: Delfino Plaza: Coins:
Spray the wanted of Mario posters in Delfino Plaza to get one Coin each. Some do not always give Coins.

The best way to get 100 Coins is to defeat Bowser and get access to the airstrip. You can easily get 100 coins there. Otherwise, you can travel the underground pipes to collect coins and spray the "Mario Wanted" posters.

When you are on Delfino Island, go to the beach. Go past the man who gives you the Hawaiian shirt and sunglasses. There are two umbrellas. Walk in front and behind the second umbrella. When you see a gold ring on the sand, Ground Pound it. You will enter a secret sewer that has a mushroom and 8 Coins.

Hint: Delfino Plaza: Shine Sprites:
In Delfino Plaza A, go to the far end of the beach near the lighthouse. Spray all over the sand until you find an area where the sparks fly. Focus the water there until a Shine Sprite appears.

In Delfino Plaza B around the lighthouse area, find the pillars in the water. Jump from pillar to pillar using your Hover Nozzle. Jump until you get to a pillar with a pipe on it. Go into the pipe, and complete the obstacle course to get a Shine Sprite.

In Delfino Plaza C, on the west side of the plaza, there is a man on a rooftop with a weathervane that asks you if you want to pay a Coin to be thrown. Face the bridge with the tower on top and ask. You will be picked up and thrown into the tower, where a Shine Sprite is waiting for you.

In Delfino Plaza D, on the left side of the big tower with the defaced Shine Sprite, go into an open building. A man will give you a Shine Sprite if you break all the boxes in the room in 30 seconds or less. This is easy -- just do the Ground Pound (A + L). After that, you can go back and face even more boxes stacked up, and you will get a Shine Sprite. This is more difficult than the first time. Use a group of two stacked up boxes to get to the higher stacks and work your way down.

You can still do the crate mini-game on Delfino Plaza even after you get all the Shine Sprites from it. This will restore all the Coins and 1-Up Mushrooms in the level, but you will keep all the Coins you had when you starting the mini-game. Use this to get as many lives and coins as desired.

In Delfino Plaza E, Go to where the bridge crosses over a harbor where a boat constantly goes under. Get on top of the boat, and where the Coin is floating under the bridge, do a double jump into the Coin. You will surpass it and fly into a level where you must collect eight Red Coins to get a star. Its very difficult, but very fun.

Wash both of the bells in Delfino Plaza to get two Shine Sprites.

Wash the big sprite to get a Shine Sprite in Delfino Plaza. Do this by using the Rocket Nozzle.

Get the Yoshi on the roof then go to the manhole near where one of the boats are located. Go under the bridge, where the Coin hovering under the bridge is located. Go in the manhole and get to the island with the lady with the basket. While waiting for the second boat to come in, spit down a couple of coconuts to save on the ground. When the boat arrives and starts to circle the island, eat the coconut for the long trip, then jump on the boat. When the boat gets to the little tower where the banana is located, hop on the tower and wait for the third boat. When it gets near, eat the banana and hop on that boat. Ride it to the island where the stranded guy is located with the campfire. Spit with Yoshi on the stuff blocking the pipe. Hop into the pipe and it will take you to another star puzzle where you have to get on a leaf and squirt to go downstream and get the Red Coins. If you miss some, try to hover to a ledge and work your way through the channel, picking up Red Coins by hovering over then and landing on the ledge on the other side.

On the eastern part of the town, swim to the island where there is a man , a fire, and a pipe. There will be a yellow bird on the island. Spray the bird about three times and a Shine Sprite will appear on the pillars near the lighthouse.

Get a Rocket attachment and go to the lighthouse. Once there, rocket to the top of the lighthouse. You should be standing on a Black Pad with a fire symbol. Rocket up, and when high up, Ground Pound. The Black Pad should break, giving you a Shine Sprite.

Look for the little island by the place with all the fruit stands. Go there but do not go on the right side. Instead, try to swim towards the left side. You will see a yellow bird. Do not go to it. Stay where you are, enter look mode, then squirt it. If it flies in circles in the sky, remain in look mode and keep squirting it. A Shine Sprite will appear on those mountains by the lighthouse. You will need Yoshi to get it.

To get an extra Shine Sprite on a fairly easy sub-world, get the rocket FLUDD attachment and head towards the red cannon at Delfino Plaza. Swim along the right side near the rocks and pass the sideways hanging palm trees. Just past it, charge your rocket and jump just before the meter fills up. You will be able to enter a pipe on a tiny cliff. The mission is to collect eight Red Coins on one supply of water -- fill up before going there. There are two obvious Red Coins sitting around. To get the other Coins, shoot the red bird that flies around, extinguish the man on fire (shoot only when you have a clear shot to preserve water), jump on the two Flowerheads, shoot one Purple Flowerhead from a distance and jump on him, look around the high grass for an opening where a Red Coin lies just below (look near or around the edges of this area).

To get this Shine Sprite you need the Speed Nozzle (28 Shines required). In Delfino Plaza run around and face the "M" on the statue. Look to your left and you will see a building with swinging doors. It is the building where the man tells you to get the graffiti off his wall. Run up to the doors and charge up your Speed Nozzle. When you release it, it will shoot you through the doors where you can get the Shine Sprite.

To predict where a Shine Sprite is located in Delfino Plaza, you can usually find where it is by looking for something that is covered in sludge. Clean the sludge off to get a Shine Sprite

Go to the island with the stranded man. If you press Y and go to first person mode, you will see a yellow bird flying around the palm tree. Squirt the yellow bird and you will get a Shine Sprite.

Hint: Delfino Plaza: Sunglasses:
To get the sunglasses, talk to the man wearing glasses on the beach in Delfino Plaza. The sunglasses tint your screen as if you were actually wearing them. He is also found in many other levels. He will not give them to you if you have less that 20 Shine Sprites. Talk to him again to take them off.

Hint: Delfino Plaza: Lighting up Isle Delfino:
The more Shine Sprites you collect, the more sun will get though.. When you have collected sixty Shines, all of Isle Delfino will light up.

Hint: Gelato Beach: Defeating Piantissimo 13:
You need the Turbo Nozzle. Go to Piantissimo 13 and he will challenge you to a race. When he says go, use the Turbo Nozzle and jump when necessary, but make sure you do not crash into anything during this. When you get to the place where there are two walls, wall jump (starting with the left wall). When you get to the top, make sure Mario is touching the ground on the left and use the Turbo Nozzle again towards the flag. You should have a time of at least 10 seconds or more if you did not make any mistakes.

Hint: Gelato Beach: Shine Sprite:
Jump up to the level of sand that is on the same level as the two mirrors. There is a Dune Bud there. Shoot it with water and what looks like stairs going down will appear. Quickly shoot the wall opposite the stairs and a Shine Sprite picture will appear. Once the picture is complete, a Shine Sprite will appear.

Near Gelato Beach (the lighthouse), spray all around the area to uncover a Shine Sprite.

Hint: Gelato Beach: Hidden tree:
Go to where the "M" is, hover until you hear rumbling, then keep hovering. You will be on the tree and can jump onto the ledge.

Hint: Noki Bay:
Stand in the beam of light that appears in town and look up at the sun. You will be transported to a level called Noki Bay.

Hint: Noki Bay: Mystery door:
Go to episode 3 and go to the bottom of the bottle. You can go into one of the notches in the little building. You will see a door. Move the camera around to the other side of the door to see a book on the other side. There does not seem to be a way in the door.

Hint: Noki Bay: Secret cave:
Go to the part where you see the little Glooper Bloopers. Let them see you and they wil; fall over the cliff. Spray the wall and go through before it closes. When it does, you will be at the end and you must go up the path. You will see Glooper Bloopers and the GlooperBlooper Boss. Kill the Bloopers and take care the Boss. Once you do, a path will open. Fall through and grab the Shine.

Hint: Noki Bay: Defeating Piantissimo 13:
Go to Piantissimo 13 and after he says go, run towards the wall with the symbol on it. If you stay near the middle of the symbol and the edge, you will get hit by a punching bag, which will knock you very far. Hold Up and you will go even further. Once you land on water, jump and dive (B in midair) until you get to dry land. Once there, use any belly sliding technique towards the flag. You should have a time of at least 20 to 30 seconds.

Hint: Pianta Village: Shine Sprites:
Select episode 8. Go to the highest part of the stage (the tower on the giant rainbow tree) and look at the sun. Shoot water at it, and an image of a Shine appears. Show the entire image and a Shine Sprite will appear.

Hint: Pianta Village: Defeating Piantissimo 13:
On one of the episodes on Pianta Village, you have to race Piantissimo 13. This race can be very frustrating. In order to defeat him easily, spray some water on the ground in front of you. Then, run and press B (slide). You should be sliding a lot faster than normal and can keep this up for a long time. If you slide to the tree at the finish fast enough, you should be able to run to the top and claim your victory.

Hint: Pianta Village: Enter early:
At the beginning of game, go to the Shine Gate. Get up to where the little lake is located, then jump/hover to the grass on the back of the left post. Do a sideflip (stand facing the entrance to Corona Mountain, and jump to the post), jump off the post, and hover to the circle where the big Shine is located. Do not bother cleaning of the Shine, since you will need to get the rocket nozzle to get the Shine. Stand facing the town, and turn around. Do a triple jump and hover to the top of the Shine Gate. You can now enter Pianta Village with only one Shine.

Hint: Pianta Village: Easy way up the very big tree:
Note: This is not necessary to do, but is fun. Go to Pianta Village and select any episode. Go near the very big tree and you will see platforms sticking out of it. Start climbing them by spin jumping and hovering until you cannot reach anymore platforms. You now need the Hover Nozzle. From the platform you are on, move Mario and use the Hover Nozzle near the tree. If done correctly, Mario should be going up the tree. Then, move him towards the last platform on the tree. Do the same thing again and you should be underneath the wooden platform overhead.

Hint: Pianta Village: Easy episode 3:
First, slide jump across the bridge and jump to dodge the Air Ghosts. Then, go all the way to the left as far as possible (without falling) until you reach a large part of lava. Walk slowly to the edge to hang on, quickly go to the left before you fall off of the edge of the ground/grass, and tap A to climb up. The third largest tree is closest. Go to the left of the tree just next to the lava and side jump to the middle of the tree so that you will not slide off. Run to the top. Then, go to the giant leaf on the right (since the one closest to the Mayor is too steep). Press A + B toward the steep leaf toward the village and go to the edge of that leaf. Look down; you should see a lot of lava and a gold mushroom. Walk back, run, and nosedive (A + B) while holding Analog-stick Up to land in front of the lava unharmed. Jump up onto the building to get FLUDD. Equip the Hover Nozzle, spin jump high going slightly away from the golden mushroom. and hover on top to wash off the Mayor.

Hint: Pinna Park: Get Yoshi:
Go to Pinna Park and complete Story #4 . You will now be back in town. The Fake Mario will appear with an egg. Chase him down to get Yoshi.

Hint: Pinna Park: Easy 100 Coin Star:
Go to episode 6 (The Yoshi-Go-Round's Secret). Stay at the beach and kill the floating enemies by shooting them down with your FLUDD and jumping on them. They give you 5 Coins each. There are about eight of them, giving you about forty Coins. Next, go up and down the beach spraying your FLUDD at the ground left and right. Random Coins will appear. Also, spray the flowers; they give you one to five Coins.

Hint: Pinna Park: Stolen hat:
Select episode 6. On the beach area to your right, you should see some odd looking flying creatures. If you destroy one of them (they usually appear in pairs) and stand under the other one's shadow, it will fall on you and steel your hat. If you do not get it back, Mario actually starts to lose health.

Hint: Pinna Park: Unlimited lives:
Next to the cannon that leads to Pinna Park underwater, there should be an extra life. Collect it, go to Pinna Park, exit, and get the life again. Repeat this as many times as desired.

Hint: Rico Harbor: Shine Sprite:
Instead of jumping on the trampolines to get the Shine Sprite after you get the Rocket Nozzle, go to the platform directly under the cage. Use the Rocket Nozzle. If done correctly, you should catch on to the bottom of the cage. Swing to the door and press A to flip over, stand in the cage, and get the Shine Sprite.

Instead of waiting to get the Rocket Nozzle, use the following trick. This only works for the bell tower by the Rico Harbor portal (the one with the clothesline). Look at the building that is connected to the bell tower by a clothesline. Use the clothesline to bounce to a small ledge just below its top roof. Once on the ledge, do a spinning jump (or any high jump that is easier for you) and use the Hover Nozzle to safely get to the very top. From there, switch to look mode and spray the bell that is in the tower. When it is clean, the Shine Sprite drops lower into the caged part of the tower. Then, take the sewers that lead you underneath the tower, jump out, and the Shine Sprite is yours.

Use the following trick to get the Yoshi's Fruit Adventure Shine easily, instead of having to go to the palm tree and having Yoshi eat the green coconuts for the platforms to raise up. You must get that strange fruit that you cannot pick up and give it to Yoshi. Once you spray the fish and get approximately to the third or fourth platform, simply aim Yoshi with first person view and wipe off the yellow "goo" far from there. The yellow goo will return eventually, but it will give you plenty of time to get the Shine. After that, just leave Yoshi. Jump off the platform and swim nearby to get the Rocket Nozzle, which should be located behind you on top of a floating device, under the helicopter pad. Grab it, then swim back to the platform and rocket jump up there. Keep rocket jumping up by moving forward slightly in order to reach the highest platform. You will notice the goo will still be gone, and you can get your Shine easily.

Complete episode 2 in less than forty seconds to win a secret Shine Sprite. Select episode 4, and collect 8 Red Coins and get the Shine Sprite

Hint: Sirena Beach:
When you have Yoshi, go to the roof above the fountain where you started. Have yoshi eat the pineapple in the warp pipe on the roof. Go inside to get to Sirena Beach

Hint: Obstacle courses: Secret levels:
After almost every obstacle course, there is secret level in which you go to the obstacle course and Ground Pound a red button to find eight Red Coins in a certain amount of time.

Hint: Tricky Ruins: Reaching Boss:
At the Boss of Tricky Ruins, go up to where the Gopher was last seen. Then, turn around there you will see a trampoline. Move the trampoline over to the right so that you can jump onto the ledge above it. Then, do a flip jump and use the hover nozzle to make your way up to a little sloping ledge. You may need to try this a few times. Gooper Blooper will be at the top of the ledge. Fight him then go down the tube to get the Shine Sprite.

Hint : Extra stars on secret levels:
After you complete a secret level, go back to that episode and replay the secret level. This time there will be a red hump on the ground. Ground Pound it and get the red coins. There will be a time limit, but you have FLUDD to help you.

Hint: Easy cleaning:
Instead of taking a bath each time Mario gets dirty, do one or two spin jumps.

Hint: Breaking doors:
After getting the Turbo Nozzle, find a door and stand in front of it. Hold R with the Turbo Nozzle and Mario will bump into the door and break it. Note: Some doors contain Shine Sprites and one door has an obstacle course.

Hint: Flying:
This trick requires the Rocket Nozzle. Charge with R. When you blast off, press B while holding Analog-stick Up. Although this is not true flight, it covers a lot of ground quickly.

Hint: Jump onto buildings:
Use a Ground Pound on a manhole cover then immediately jump up. This will send you high into the air. Use a Hover Nozzle to get on the building. Note: Some items, such as Shine Sprites and Blue Coins, can be found on roofs.

Hint: Jump higher:
Run in one direction, then turn in the other direction quickly enough so that Mario stirs some dirt up. Then, jump immediately in the air. Mario will jump higher and do some flips.

Hint: Spinning jump:
After jumping, you can do a spin by rotating the Analog-stick once in a circle.

Hint: Super Turbo Spin jump:
Strap on the Turbo nozzle then go to a body of water. Get up to full speed, spin the Analog-stick, and jump as you would in a normal spin jump. This is a lot higher and covers more land with water. This can also be used on land -- it is more difficult to avoid obstacles.

Hint: Sprinkler Water Spray:
To execute the Sprinkler Water Spray easily, do a Spin Jump and hold R.

Hint: Cover more area with your FLUDD:
Jump three times to do a forward somersault. As you roll, shoot your Nozzle Cannon and spray a long distance in front, behind, and below you.

Hint: Different nozzles:
There are four different nozzles for FLUDD; the squirt nozzle, hover nozzle (like a jetpack, but shorter time in the air), turbo nozzle (go very fast and jump high; unlocked with 25 Shines and after level 4-4), and rocket nozzle (go up like a rocket; unlocked with Yoshi's egg, the turbo nozzle, and 30 Shines). With the rocket nozzle, when jumping at the correct time and are high enough, when Mario falls, he will scream as if falling off a cliff.

Hint: Faster movement:
To make Mario get around a little faster, use the single spray nozzle and shoot a small amount of water in front of him. Run and press B to do a belly slide. He will slide through the water and keep going at a high speed. This will continue as long as you do not hit anything.

Hint: Swim faster:
When swimming, switch to your Hover Nozzle and press R. It will give you a little boost while swimming.

Hint: Defeating Bowser:
Bowser will shoot flames at you. Use the Rocket Nozzle to jump over them. Also spray the Bullet Bills that Baby Bowser shoots out. Go to each of the five fire symbols and shoot the Rocket Nozzle directly above them. Then, at your highest point, do a Ground Pound. Watch out though; the ledge falls off when you pound it. If you fall, use the Rocket Nozzle to try and get back up. Do this on all five of the symbols.

Hint: Defeat giant eel:
Go into the bottle in Noki Bay that the old man has. Spray all of the eel's teeth when his mouth opens.

Hint: Defeating Gooper Blooper:
When he punches you with his arm, jump on it and it will flatten. Then, press B and pull his arm off. Do this for each arm. When the arms are gone, pull off the nose. Do this process twice to win.

Hint: Defeating King Boo:
Spray King Boo to get him to do the slots. When it lands on the fruits, throw a red pepper into his mouth, then throw any fruit at him. Do this three times to win. Note: Land on coins for coins and ? for enemies.

Hint: Defeating Mecha-Bowser:
Get a rocket and when you get close to him, shoot it at his head. Squirt the Bullet Bills with water, and also squirt the flames to avoid getting hit. Do this three times to win.

Hint: Defeat Piranha Pete:
When he opens his mouth, keep spraying water into it until he falls down. Then do a Ground Pound onto the little bump on his stomach . Do this three times to defeat him.

Hint: Birds:
There are birds in almost every level in the game. Spray a green bird for a Yellow Coin, a blue bird for a Blue Coin, and a yellow bird for a Shine Sprite.

Hint: Easy Blue Coins:
Use Yoshi to spray down beehives, and then eat all the bees that appear to get a Blue Coin. You can also get them by eating blue butterflies in each level.

Hint: Mario game clips:
During the intermission sequence where FLUDD (the water backpack) identifies Mario, you can view short clips of past Mario games, including Super Mario 64, in the lower left corner.


All of these Cheats/Hints I got from Gamewinners.com!!