U.S. Release Date: December 3, 2001
Current street price: $49.99
Save: Memory Card (11 blocks)
Size: 25 characters (26 if you count Sheik), 29 arenas, 3 1-Player
Modes, 51 Special Event Matches, 3 types of mini-games in Staidum mode
Players: 4 simultaneous
ESRB Rating: T
In a nutshell
Nintendo's biggest and most famous characters, once again, duke it out using their signature moves and items.
SSB, SSBM's "story" is told through an
opening cinema. A children's arm grabs a miniature Mario trophy and
throws it into an Arena. The trophy comes to like and is ready to
battle with Link. Thus begins a saga of fighting that eventually
leads to a bout with Master Hand, as well as his twin "Crazy Hand".
Gameplay Overview The gameplay of SSBM is exactly the same as SSB. The goal is to knock your opponent off the edge of the
playing arena into oblivion. You do this with a variety of punches,
kicks, and special moves, each of which increases the opponents damage
percentage. The higher a players damage percentage is, the farther they
fly with each hit, until the slightest tap will send them flying over
the edge. When knocked off, it is possible to get back using each
characters double jump manuever and special, desperation move. Here are the Mario characters that make an appearance in SSBM;
Mario: Nintendo's mascot is back for more action. Mario's moves
include the Fireball, Cape, Super Jump Punch, and Mario Tornado.
Luigi: The neglected brother had a chance to shine in this sequal. Has
all of Mario's moves, excpet instead of Cape he has a green missile
movie. Also, his fireball floats instead of
Bowser: Making his SSB debut, Mario's nemesis hopes to
make a big impact. His moves include Fire Breath, Koopa Klaw,
Whirling Fortress, and Bowser Bomb.
Peach: Damsel no longer, Peach tries to make a name for
herself. Her moves include Toad Smash, Peach Bomber, Peach
Parasol, and Vegtable. Plus, like in SMB2, Peach is able to float
across the screen.
Yoshi: The little green dino is back for more action. Just like
the last game, Yoshi can
trap players in eggs with his tounge, throw exploding egg-bombs, or
just do a patented "ground pound" manuever to dispose of his
opponents. He also has a brand new Egg Roll attack (no it does
not involve Chinese food).
Mario: In an unusual twist, Mario's medical alter-ego joins the
battle. His moves are exactly the same as Mario's, with the
exception of vitamins instead of fireballs.
Metal Bros.: Metal Mario returns and (after unlocking the
non-metal version) he brings Metal Luigi along for the ride. The
Metel Bros show up near the end of story mode. Their
immense weight makes them extremely slow, but doesn't seem to affect
their jumping ability. Their constitution also makes his super
almost impossible to knock off with less than 250% damage. Otherwise,
they have all of the Mario Bros. moves.
There are three 1 Player modes in SSBM:
The first one is Classic mode, which is the old SSB 1 player
game, where you fight through 10 players/teams. Unlike the last
game though, all the fighters you face will be randomly picked and
there is a new and improved "Race to the Finish" level, as well as a
brand new "Grab the Trophy" bonus round.
The second 1 Player mode is Adventure mode, which is a mix of VS.
battles and side-scrolling action. Instead of Master Hand, Bowser
is the boss of this mode.
The third 1 Player mode is All Star mode, where you fight through
a group of players/teams back to back. Mr. Game and Watch will
face you at the end of this mode.
There are also 51 different event matches, which require you to battle in many different scenarios.
Then there is VS mode, where up
to four players or computer controlled characters (or any combination)
can duke it out in a battle royale. You can also different rules
in a Special Melee or grab a whole bunch or your friends for a
Finally in the Stadium, you can play in 1 of three types of minigames:
Target Test: In the game, you have to race the clock to
destroy 10 specially placed targets. All Target Test stages are
designed specifically to challenge the selected character.
Home-Run Contest: You goal in the Home-Run Contest
is to smack Sandbag around for a few seconds and then unload on him
with the Home-Run Bat to send him flying as far as you can. The
more damage you do before belting him with the bat, the better.
Multi-Man Melee: The fighting Wire Frames are waiting for
you! Select a melee, check the rules, and get ready to take on
these mysterious goons.
Why should I get this game if I own the last one? SSBM basically improves on where SSB left off. There are
double the characters/levels, tons of new modes, plus some collecting
on the side. This is definitely a must have.
Notes of interest
First GameCube appearance for many Mario characters
First game, featuring the Mario characters, to recieve a "T" rating
Fully Orchestrated Soundtrack with some of the best music heard in a video game (as least one with Mario in it). Mushroom Kingdom level in Story Mode complete with Goombas and Koopas. Luigi is introduced into the game by interupting his good ol' brother Mario's entrance in Story Mode
When you get Luigi, he is called the "eternal understudy" Two
classic Mushroom Kingdom arenas. One for SMB and a second hidden
one for SMB 2 (yeah I know it's Sub Con, but that's what the game calls
A new hidden Giga-Bowser boss (Think what Bowser would look like if he drank Dr. Jeckel's potion)
ending didn't improve much from the last game. Depending on the mode,
Master hand explodes in a
less-than-exiting ball of light or Bowser falls. You trophy
silently falls onto the SSMB "game board". Then the credits roll by, in
the disguise of a space shooter and
afterward you see a small montage of your character followed by a
slightly humorous still with the annoucner saying "congratulations".
SMBhq is best viewed at 1024 x 768 resolution or higher.