Super Mario Land
System(s): Game Boy
U.S. Release Date: 1989
Current street price: $5.00 or less
Size: 16 levels
ESRB Rating: N/A
Note: This story comes straight from the SML instruction book.
Once upon a time, there was a peaceful world called Sarasaland. in this world there were four kingdoms named Birabuto, Muda, Easton and Chai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in the cloud, the unknown space monster Tatanga hypnotized the people of all the kingdoms so that he could control them in any way that he liked. In this way he took over Sarasaland. Now he wants to marry Princess Daisy of Sarasaland and make her his queen. Mario came to know of these events, and has started on a journey to the Chai kingdom where princess daisy is held captive, in order to restore peace to Sarasaland. can Mario defeat Tatanga, release the people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!!...
-There are very few new items in this game, but all of them are strange, like the Superball Flower. The Superball is like a fireball, in that Mario shoots it and that it's a ball. The similarities end there, though. First of all, the Superball will bounce of the ground off the walls, ceiling, and everywhere, and doesn't just hop on the ground. In an enclosed room, it will bounce around for a while. The second difference is that a coin hit by a Superball will go to your coin total, making previously unreachable coins reachable. This strange feature earns it a place here.
- The first and only vehicles in a Mario game, these two little transports are essentially the same. The sub-pop is in level 2-4 and lets you shoot unlimited torpedoes at enemies and navigate all around the screen a la Gradius or R-type. It allows you to stay alive in the underwater stage. The Sky Pop is the same, but it is in the sky (duh) and in level 4-4. You fight Tatanga in this ship. Both of these vehicles made their level like a little 2-D shooter sub-game, and added needed variety to the game.
Note: Since many of these enemies are copies of previous ones with different names, the ones that resemble others are noted as such. These names are not translated from the Japanese and I don't know their meaning. Because of the strange names, they don't appear on the
Nokobon (Koopa Troopa)
Pakkun Flower (Piranha Plant)
Honen (Fish bones)
Gira (Bullet Bill)
: Usually a boss isn't featured here, but Tatanga is unique. First off, you fight him in the sky pop, meaning you can evade his shots by easily shifting out of the way. Secondly, Tatanga's also in a ship, which shoots at you, another first. Third, this is the first boss that you HAVE to kill by shooting it (with torpedoes). After a
of hits, Tatanga's ship goes down, and you save Daisy.
Notes of interest
First portable Mario game
Enemy names not translated to English (due to rush for American release)
NOT overseen by Shigeru Miyamato in production (a first for Mario games)
Introduced vehicles to Mario games
"Thank you, Mario. Oh... Daisy"
-Mario and the fake princess Daisies
Mario finally crashes Tatanga's ship. And then chases him off a ledge (I believe). Then Mario and the REAL Daisy exchange some words, and they run down a corridor to the Sky Pop, where they fly away and live happily ever after.
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