Super Mario Bros. 2
System(s): NES, SNES (Super Mario All-stars)
U.S. Release Date: 1988
Current street price: $1.00 or less
Size: 20 levels
ESRB Rating: N/A
In a Nutshell
Play as one of four Mario characters as you try to save Sub-Con from the evil Wart.
Note: This story come straight from the SMB2 instruction book.
One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!" At the same time this was heard, a bolt of lightning flashed before Mario's eyes. Stunned, Mario lost his footing and tumbled upside down. He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and Princess about the strange dream he had. They decide to go to a nearby mountain for a picnic. After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When thy enter this cave, to their great surprise, there's a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one is Mario's dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them!....
SMB2 is a lot like
in it's control style. You walk, run, and jump just like in the original. SMB2 adds the ability to pick stuff up, which is pretty integral to the gameplay. Instead of jumping on enemies, you pick them up and throw them at other enemies. It works pretty well. You can also pick up various other items to use on enemies or to aid you in your quest. SMB2 also lets you choose from 4 playable characters:
Mario: The average character. Pretty dinky jump and a little slower when carrying an item.
Luigi: Luigi has the highest jump in the game, but also the hardest to control. He slows down more than Mario with an item.
Toad: Toad can barely get off the ground with his jumps. He doesn't slow down at all with an item in his hands, however.
Princess Toadstool: Her jump is average height, but she can float in the air for a matter of seconds before coming down. Very slow with an item in hand.
You can choose a new character for each level, or just keep the old one. At the end of each level, you usually fight a mini-boss called Birdo who is pretty easy to get rid of. Every three levels you fight a boss that's a little tougher such as Triclyde, Mouser or the main boss, Wart. Many levels scroll upward as well as sideways.
What's the big deal?
As most Mario fans know, SMB2 was not an original Miyamato creation. The gameplay and level design are taken from a Japanese game called Doki Doki Panic which featured middle eastern characters. But Nintendo of America didn't want to take the time to make a real sequel for Mario. Instead, they ported famous Mario characters into an existing game to make a quick buck. Of course, with the Mario game and the recent success of SMB, it did phenomonally. For MArio's final NES outing, they took their time and did it right, but this once, Nintendo just had to cash in for the quick buck.
Notes of interest
Originally a Japanese game called Doki Doki Panic (translated loosely to Dream Factory) with Indian characters
Allowed Bros. to go backwards in the levels for the first time
Allows you to play as the princess or Toad!!!
Only game EVER to take place in sub-con
First game that allows Mario to take a max. of 4 hits before dying
Many enemies taken to later games (YI)
Each level ends with a slot machine giving you a chance for extra lives depending on your coins. Each world ends with Mario going in a door (WOW!) The game ends with Wart being carried off, and a showing of each characters # of levels completed. It then shows that the whole game was Mario's dream (so that explains it) and then, as he goes back to sleep, the cast of enemies rolls down the credits.
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