System(s): NES, SNES (Super Mario All-stars)
U.S. Release Date: August? 1985
Current street price: $1.00 or less
Size: 32 levels
Players: 2 alternating
ESRB Rating: N/A
In a nutshell
Classic hop n' bop action as Mario and Luigi run and jump through the Mushroom Kingdom to rescue Princess Toadstool.
Note: This story come straight from the SMB instruction book.
One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants, and the Mushroom Kingdom fell into ruin.
The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.
Mario, the hero of this story (maybe) hears about the Mushroom People's
plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
You are Mario! It's up to you to save the Mushroom People from the black power of the Koopa.
The basis of gameplay is to get from one end of the level to the other. It sounds simple, but many obstacles stand in your way, such as enemy creatures and bottemless pits. Falling in a pit makes you lose a life and restart the level. Getting hit by an enemy does the same, unless you have gotten a super mushroom, which makes you bigger and resistant to one enemy hit. Most enemies can be defeated if you jump on their head, while others can only be killed by a fireball, which you can shoot with the aid of a fire flower. Other items such as the starman or 1-up mushroom can make you invincible and gain you a life respectively. There are a variety of types of levels in SMB including
Outdoor levels. The basic type of level. run and jump across floating blocks and plaforms to get to the end.
Underground levels. Similar to outdoor levels, but usually with narrower corridors and more dangers
Underwater levels. You swim through these levels inhabitted by fish and octopi. You must avoid enemies instead of jumpnig on them (unless you have a fire flower)
Dungeon levels. The fourth level of every world where Bowser lurks. Full of fire and lava balls.
These level types are replicated countless times throughout the Mari oseries, as well as many other games. The game is divided into 8 worlds, each having four seperate levels. Warp zones hidden throughout the game allow you to skip ahead to later levels.
What's the big deal?
The first: Super Mario Bros. was one of the first games of one of the most influential genres in gaming: the side scroller. Games like Pitfall! laid the groundwork, but SMB was the first one to exapnd the gameplay significantly. SMB drew people into it's world, and despite it's simple gameplay, it has endured. Nintendo's telephone help line still gets calls about this game regularly. That shows you just how enduring it is. Endless copycats would follow (until recently, since everythings gone 3D) but SMB will always be known as that genre-busting title.
Notes of interest
First home game for the Mario Bros. One of the best-selling of all time
Introduced side-scrolling format for bros.
First game with Super Mario and Fiery Mario, which lasted through the series.
Introduced power-up system to platform games.
Warp Zones adapted by other series and later Mario's
All enemies in this game are in SMB2 (jap)
"We're sorry, but our princess is in another castle" -Toad
At the end of every world, a mushroom retainer (Toad) appears and tells you "Thanks for saving us Mario, but our princess is in another castle. When you defeat Bowser in World 8, The princess herself thanks you, and then tells you that you can select any stage to play in for fun now.
SMBhq is best viewed at 1024 x 768 resolution or higher.