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Super Mario Advance

Vital Stats
System(s): Game Boy Advance
U.S. Release Date: June 2001
Current street price: $40.00
Save: Battery Back-up
Size: Twenty levels + extra challenges, + bonus game + multiplayer
Players: 1 -4 Players Simultaneous
ESRB Rating: E (Everyone)

In a nutshell
Super Mario Bros. 2 and the original Mario Bros. are revamped with new graphics and slightly redesigned gameplay for the Game Boy Advance.

Story
Note: This story comes straight from the Super Mario Advance instruction book and differs slightly from the Super Mario Bros. 2 story.
One night, Mario had a mysterious dream. He dreamed he was climbing a long stairway leading up to a closed door. When he reached the top and opened the door, he found himself gazing out at a world he had never seen, stretching over the horizon. Then he heard a voice say, "This is SubCon, the land of dreams. The evil Toad, Wart, has used magic to lay a curse upon the land. Please defeat Wart and free us from his spell. Oh - and remember that Wart hates vegetables. Hurry! We need your help!" And then a bolt of lightning suddenly split the sky, and Mario woke up to find himself on the floor. He had fallen out of the bed!
A few days later, Mario and his friends hiked to some nearby mountains for a picnic. Upon reaching their picnic spot, they looked around and found a small cave. When they entered the cave, they were amazed to discover the land Mario had seen in his dream stretching out before them.

Gameplay Overview
The main game of Super Mario Advance is a revamped copy of the U.S. version of Super Mario Bros. 2. There aren't many substantial differences from the original NES game, but there are some, including: SMA also has an updated version of the original Mario Bros., which has been updated with new graphics, tighter control, and an extensive multiplayer mode.

What's the big deal?
The endurance:
Super Mario Bros. 2 is approaching it's 15th year. Mario Bros. is almost 20! Both are considered by many to be some of the worse games in the Mario series (yet still good in their own right, or course). And yet a game that releases both of them with minimal changes has quickly become the best selling game of the Game Boy Advance's launch line-up. This is in the face of innovative, ground-breaking games like Castlevania: Circle of the Moon and Tony Hawk's Pro Skater 2, no less. The success of this dual re-release attests to two facts: 1) That the Mario brand has the power to sell anything... and I mean anything, and 2) The enduring and classic nature of the two games that make up SMA. Here's hoping this re-release helps a whole new generation of gamers to realize some of the magic of retro-gaming.

Notes of interest
First use of voice samples in a 2D Mario game
Spinies replace shellcreepers in Mario Bros.
Battle mode features versions of Mario wearing yellow and blue hat/shirt combos!
Players are given Power/Speed/Jump ratings on the select screen. Mario: 4/4/4, Luigi 3/3/5, Princess: 2/2/3, Toad: 5/5/3
Classic Mario Bros. now has a run button, substantially changing the gameplay.

Quote
"That's as far as you go!"
-Birdo

Ending
Mario Bros. doesn't have a real ending. See the SMB2 info. page for the SMB2 ending (which is exactly the same in SMA)



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