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Yoshi's Story, a refreshing opinion

Or "It wasn't that bad, was it?"
By Metal Mario

    I would like to say right here and now that I love the game known as Yoshi's Story. I would also like to say that I am 15 years old. (Gasp) Yes! It is possible for a teenager to like this game. I have heard complaints about the game being too short and too easy. I fully agree with these ideas. The game WAS too short and too easy. It could have had a few moves that were different than those from Yoshi's Island. (The ground pound, egg toss, and flutter jump are all from that previous game.) All in all, I agree that the game could have been better. But, let's examine it's good points. First of all, it has a pretty good story line. I don't know about anyone else, but I like the idea of Baby Bowser, in an attempt to take revenge on the Yoshis for beating him last time, using his black magic to change the island into a story book, by taking away the dinos' Super Happy Tree. It's what I call Yoshi-oriented.

    Secondly, it had great graphics and sound. The baby Yoshis were some of the cutest things I've ever seen, and the landscape was rich, colorful, and creative. The music is wonderful. Though it has little variety, it is extremely catchy, and it describes your current situation nicely. The sound effects are accurate and life like, and overall play control is great.

    These are the reasons why I, a fifteen year old male, likes, and owns Yoshi's Story. It's a good game. True, it has some shortcomings, but I could run a list off a mile long of Zelda 64's shortcomings. After all, what game doesn't have a few faults? Game designers aren't perfect, you know.

    Anyway, that's my opinion. I'm sure that, somewhere out there, there are gamers who agree with me.

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