Super Mario RPG 2 (or Super MaRPGio 2, as Jay would call it) may still be a long way off, but epic gamers and Mario fans in North America may well start counting the days once they see what's in store for them. The most striking element of SMRPG2 is the 2 1/2-D art originally used for Yoshi's Story, which gave players a 3-D look in a 2-D world. The result is sort of an animated painting. Within the artestry, though, you'll find Koopas, the Troopas, the Princess and the others. Goombas are even your friends. The battle scenes are similar to SMRPG, but companions do their own fighting without your commands. The development team at HAL in Japan hasn't revealed much about the story, but from what we've seen, it's going to be super. Thanx to Kacyn64 and Nintendo Power for the info. on this one.
Kyle's Kommentary: Yes, I spell kommentary with a K. It looks like SMRPG2 is shaping up to be another one for the kiddies, a la Yoshi's Story. The fighting system sounds interesting and original (as all Mario games are) and if the story is anythnig like the first, this should be great. One thing that worries me is HAL. More known for their Kirby games then their RPG experience, can HAL compete with Square's original SMRPG masterpiece? Only time will tell.
In a smaller, unrelated story, it seems Mario's name is on another "product". Kay-Bee Toy's is now giving $30 of "Mario Money" with the purchase of an N64 system. Mario money can go towards any Nintendo software or hardware purchase at K-B. Whether this is an authoized Nintendo promotion or just a KB pet name is unclear (and the teenage cashier at my local KB wasn't a great source of info. What an attitude!)
The Interactive Academy of Arts and Sciences' Hall of Fame award will honor Shigeru Miyamato, the creator of Mario, this month. The award will be presented as part of the Academy's Interactive Entertainment awards at the E3 show. Says Jim Charne, president of the Academy of Miyamato, "Throughout his career, Mr. Miyamoto has consistently created wonderful worlds filled with memorable characters who have taken us on the most amazing and challenging adventures."
This isn't much of a news story, but your chewin'' on scraps nowadays for Mario info. Next Generation magazine just released an article on the much anticipated Zelda 64. In this article, an innovative new control scheme for the game was revealed. Most of the game is free movement with a roaming camera a la SM64, but when you encounter an enemy, there is another option. If you hold down the z-button, the camera will go to an over the shoulder view and your view will lock on the enemy. The analog stick now rotates you around that enemy, and the other buttons attack, jump, etc. When Z is released, control changes back to normal. This is nice, you may be saying, but what does it have to do with Mario??? Well, the article also pointed out that this method will be used for all future 3D action games. This means that we now have an idea of some of the control structure for SM64II. It isn't truly amazing news, but I already warned you it wasn't much
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