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Name: Games Mario could do this move in |
Description: What the move does |
How to do it: The buttons needed to perform the move on various systems |
Usefulness rating: Out of 5, with explanation |
Further Info.: Interesting facts |
Related moves: Other moves to look into |
Backflip: SM64 |
N64: Hold down Z button + A button |
Mario jumps high and backwards. |
![]() ![]() Can get Mario to higher platforms. Good for finding shortcuts. |
Mario flips three times in mid-air, and is frozen for a split second after he lands. |
Also see: Jump |
Bounce Jump: SMB3, SMW, YI, SM64 |
NES/N64: Hold down A button after jumping on an enemySNES: Hold down B button after jumping on an enemy |
mario bounces off the enemies back, higher than usual. |
![]() ![]() ![]() Good for chaining jumps together and for getting more air time. |
Can be used to get more points or 1-ups if you jump on enough enemies without landing. |
Also see: Jump |
Bowser Spin: SM64 |
N64: Hold B button + rotate analog stick |
Mario spins Bowser around in a circle, then throws him |
![]() ![]() Needed to kill Bowser, but only works on Bowser. |
Let go of B button to throw Bowser. Analog rotation speed affects throw distance. |
Also see: Jump |
Cape Spin: SMW |
SNES: Y button |
Mario spins in place, hitting surounding enemies and objects with his cape. |
![]() ![]() Good for getting ground ?-blocks or plowing through enemies. |
Cape needed to perform attack |
Also see: Jump |
Climb: SMB2, SMW, SM64 |
NES/SNES: Up while next to a vine/pole/ladder |
Mario climbs upward |
![]() Needed to get to some bonus areas |
Automatic when you touch a vine in SMB. In SMW, you can kick a shell upward, and catch it as you climb. |
Also see: None |
Crawl: SM64 |
N64: Hold down Z button + analog stick |
Mario crawls slowly on his hands and knees |
Almost never useful |
Mario can crawl in small passageways that he can't walk through |
Also see: None |
Dash: SMB1-3, SMW, YI, SM64, SML1-2 |
NES/GB: B button Left or Right SNES: Y button + Left or Right N64: Analog stick (Full strength) |
Mario runs fast |
![]() ![]() ![]() Useful for getting out of danger or beating time limit. |
Y Button not needed in YI. About twice as fast as walking. Luigi's is harder to stop in SMB2(j). You can dash over 1-block wide gaps without jumping. |
Also see: Dash Jump |
Dash Jump: SMB1-3, SMW, YI, SM64, SML1-2 |
NES: B + Left or Right + A SNES: Y + Left or Right + B N64: Analog Stick (Full strength) + A |
A running jump |
![]() ![]() ![]() ![]() Used to cross pits, jump on enemies, get ?-blocks, etc. |
Height varies with speed |
Also see: Dash, Jump, Spin Jump |
Dig: SMB2 |
NES: Hit B button while standing on dirt. |
Mario digs down the dirt. |
![]() ![]() Necessary to progress. Useful for getting around Phanto |
Toad is faster than Mario, who is faster than Luigi and Peach. |
Also see: Lift |
Duck: SMB1-3, SMW, YI, SM64, SML1-2 |
NES/SNES/GB: Down N64: Z button |
Mario squats down to half his Super size |
![]() ![]() Good for avoiding Bullet Bills, etc. |
Need to be "big" to use it in games before SMW and SML1-2. Use after Dash to slide under low passages. |
Also see: None |
Egg Shoot: YI, YS |
SNES: A button to aim, then Y button to shootN64: Hold down B button, aim, release to shoot |
Yoshi throws an egg in the specified direction. Must have eggs to perform. |
![]() ![]() ![]() ![]() Kills enemies and reveals secret areas, etc. |
In YI, eggs bounce off walls. In YS, eggs explode in fireworks. |
Also see: Lick |
Fireball/Superball shoot: SMB1-3, SMW, SML, SML2 |
NES/GB: B buttonSNES: Y button |
Mario shoots a bouncing fireball from his hand. In SML, he shoots a superball. |
![]() ![]() ![]() Very good attack, puts you in minimal danger. Good against Spinies |
Enemies like Buzzy Beetle are immune to it. In SMW, enemies turn to coins when hit with it. Fire Flower required |
Also see: Spin Jump |
Float: SMB3, SMW, SML2 |
NES/GB: B button repeatedly in airSNES: Hold down Y button in air |
Mario floats down gently instead of falling |
![]() ![]() ![]() Helps you avoid pits or enemies, or string together jumps. |
Raccoon Leaf, P-wing, Tanooki Suit needed to perform in SMB3, Feather needed in SMW, Carrot needed in SML2. |
Also see: None |
Flutter Jump: YI, YS |
SNES: hold down B button N64: hold down A button |
Yoshi kicks his legs back and forth to get extra height and distanece from a jump |
![]() ![]() ![]() ![]() Make's jumps much longer if chained together. Very fun to do. |
In YS, holding Up makes you float much higher. |
Also see: Jump |
Fly: SMB3, SMW |
NES: Dash + A button repeatedlySNES: Dash + B button |
Mario flies high in the air |
![]() ![]() ![]() ![]() Let's Mario reach hidden areas or get over tricky parts. Plus it's just COOL! |
Raccoon Leaf, P-wing, or Tanooki Suit needed to perform in SMB3, Feather needed in SMW. Can be extended uing Left and Right in SMW |
Also see: None |
Ground Pound: YI, YS, SM64 |
SNES/YS: Down while in the airN64: Z button while in air |
Yoshi falls towards the groundat super speed, butt first |
![]() ![]() ![]() Good for pounding down posts and pinpointing tough jumps |
Yoshi spins a few time in mid-air before pounding the ground. |
Also see: Spin Jump |
Jump: SMB1-3, SMW, YI, SM64, SML1-2 |
NES/N64/GB: A button SNES: B button |
Mario jumps straight up |
![]() Can be used to kill enemies without spiked tops or to break blocks. |
Jump gets much higher in games after SMB. One of the only moves in EVERY major Mario game. Hit Up as you do it to jump out of water. |
Also see: Walking Jump, Running Jump, Spin Jump |
Kick: SMB1-3, SMW, SM64 |
NES/SNES: Left or Right (Walk into a shell)N64: B + B + B button or Z button + B button |
Mario kicks whatever's in his hands or in his path (usually a shell). In SM64, Mario can kick in mid-air. |
![]() ![]() Good for clearing a path in front of you. Watch for the bounce back. |
Hit enough enemies with one shell to get a 1-up. In SM64, can be used on any enemy. In SMW, hold up to kick the item upward. |
Also see: Hold |
Lick: SMW, YI, YS |
SNES: Y buttonN64: Y button |
Yoshi sticks out his toungue and licks up whatever he can reach |
![]() ![]() ![]() ![]() Gets rid of enemies, goes through walls, and can give Yoshi power ups. |
In SMW, swallowing shells lets Yoshi fly (blue shell, B button), spit fire (red shell, Y button), or make earthquakes (Yellow shell, jump). In YI, Yoshi can either spit enemy (Y button), or swallow to make an egg (Down button). In SMW and YS, Yoshi automatically swallows all but shells. In YI and YS, lick can go in many directions. |
Also see: None |
Lift/Pick Up: SMB2-3, SMW, YI, SM64, SML2 |
NES/GB: Hold down B button while next to a shell, P-switch, key, etc.SNES: Hold down Y while next to a shell, P-switch, key, etc. N64: Hit B to punch while next to the object |
Mario picks up the object. From here he can throw or kick it. |
![]() ![]() ![]() Useful for carrying items or weapons. Very important in SMB2 |
In SMB2, slows down all characters but Toad. |
Also see: Throw, Kick |
Long Jump: SM64 |
N64: Run, tap Z button then A button |
Mario does a long, running jump. |
![]() ![]() ![]() Needed to cross long chasms... and fun. |
Continuous long jumps are faster than running. |
Also see: Jump |
Punch: SMW, SM64 |
SNES: Y buttonN64: B button |
Mario does a straight jab at the enemy |
![]() Most of the time it's less dangerous to jump on the enemy. |
Can only be performed on fences in SMW. |
Also see: Kick |
Slide: SMB3, SMW, SM64 |
NES/SNES:Down while on a hillN64: Run, then B button |
Mario slides down a hill killing all in his path |
![]() ![]() ![]() Good for clearing many enemies and just plain fun |
If there's a ramp at the end of the hill, Mario will do a flying jump. |
Also see: Dash |
Spin Jump: SMW, SML2 |
SNES: A buttonGB: Down + A button |
Mario does a small jump while spinning |
![]() ![]() ![]() ![]() Kills turtles and other enemies outright, and breaks blocks. |
Mario shoots fireballs in mid-jump if he has the fire flower. |
Also see: Jump |
Somersault Jump: SM64 |
N64: A button three times while running, or turn around quickly + A button |
Mario Does a high jump, flippnig in mid-air |
![]() ![]() ![]() Gets you to higher platforms and fun to do. |
Mario has to be running to do the third jump in A + A + A. |
Also see: Jump |
Spit: SMW, YI |
SNES: Y button |
Yoshi spits out whatever is in his mouth |
![]() Usually I'd rather havean egg. Good with turtle shells |
Yoshi can spit enemies, shells, items, seeds, fire, and ice. In SMW, hold Down to lay contents gently on ground. In YI, hold Up to spit enemy higher. |
Also see: Lick |
Statue/Statue Smash: SMB3 |
NES: Down + B button (in air for smash) |
Mario turns into a statue, smashing enemies below him and being unoticed by those walknig by. |
![]() Marginally useful, as an attack and enemy avoidance |
Tanooki Suit necessary. |
Also see: None |
Super Jump: SMB2 |
NES: Down for 3 seconds + A |
Mario jumps very high |
![]() ![]() Necessary for getting to some high places. |
Can be used to make unintended shortcuts |
Also see: Jump, Dash Jump |
Swim: SMB1, SMB3, SMW, SM64 |
NES/N64: A buttonSNES: B button |
Mario flaps his arm and floats upward. In SM64, floats forward |
![]() ![]() ![]() Needed to move through water. Much faster than underwater walking |
Two speeds in SM64 (Hold down A for slow speed). Frog suit (SMB3) lets you swim in any direction much faster. Use Left and Right to affect direction. |
Also see: None |
Tail Attack: SMB3 |
NES: B button |
Mario spins around 360 degrees, attacking with his tail. |
![]() ![]() Not very good for attacking, but needed to get many ground ?-blocks |
Raccoon Leaf, P-wing, or Tanooki Suit needed to perform attack. |
Also see: Cape Spin |
Throw: SMB2 |
NES: Hit B button when holding an item. |
Mario throws whatever item he's holding. It goes farther if he's running with it. |
![]() ![]() ![]() ![]() Your main means of killing enemies. |
Replaced with Kick in subsequent games. |
Also see: Kick, Lift |
Walk: DK, MB, SMB1-3, SMW, YI, SM64, SML1-2 |
NES/GB: Left or Right SNES: Left or Right N64: Analog stick (1/2 strength) |
Mario walks. Yawn! |
Only useful if run button is broken, or if you don't wanna wake up a pirhana in SM64. |
In games after SMB3, speed is affected by slope of ground. One of the only moves in EVERY major Mario game. |
Also see: Run |
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